Just a weird girl

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Joined 1 year ago
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Cake day: June 3rd, 2023

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  • It’s a mod, but the original long war mod for XCOM 2012 holds a very special place in my heart. You basically have to have reference material open because of how large the research trees got, along with just no ability to really in game teach you about any of the mechanical changes.

    Maybe not quite as sprawling as something like a paradox game or dwarf fortress, but LW also demands you fully understand the complexities it introduces over the base game or you can find yourself in unwinnable or extremely difficult to pull out of positions, and you easily end up playing tons of missions in a doomed session if you miss, say, upgrading your interceptors enough quickly enough to pop the overseer UFO or find yourself in a massive resource pit because you sold all your elerium early and now you can’t keep up techwise.

    The sequel mod for xcom2 never to grabbed my attention the same way long war 1 did.



  • I’m in Chicago and just take buses and trains everywhere if I have to go beyond walking distance. As someone with a young child it can be a bit difficult sometimes but it’s mostly manageable. if I have to go somewhere weird in the city that that would take multiple lines to get to I just use an Uber, this is so rare.

    This isn’t an ideological thing for me or anything I just don’t have car money


  • A game I’ve been getting into recently it’s called Mechabellum, it’s a autobattler so no reflexes required! Matches are short so I wouldn’t really call it stressful unless the idea of losing reaaaaaallly stresses you out. I don’t think you should have any issues running it on that laptop, and it’s only 15 dollars. While there’s choices to be made every round it doesn’t feel overwhelming but it’s still a deep game that you can sink your teeth into! Good if you like strategic thinking, and you can accept and adapt to consequences and mistakes or even just bad breaks.