I want to learn more about this, do you have a link to the relevant announcement?
Where is the hoagie??? It’s a food crime but its your food so you get a pardon.
I do this too with my Steam Deck!!!
Tooth and Tail is a top-down realtime strategy game, with lots of rodent representation!
Gz on 1.0!!! And, nice gallery :)
Agreed, she isn’t an insanely over powered monster. But she also isn’t bottom of the barrel. Nicely balanced, fun to play, and she does have her share of power-boosting exploits.
Gottem!! Thanks for including the 2nd pic.
Lovely pictures! Your base looks nice :)
Huge congratulations to the successful move away from Fandom! R.I.P. Gamepedia, that was the 2nd best era of the Wiki IMO.
I scrolled past this while my furry wife was in the shower.
I learned this technique from a video, I don’t remember who the author was.
Their idea is to start by building hollow cubes of somewhat random sizes, each connecting to the other and possibly merging (some parts of a cube inside others). Once you have enough cubes, you use those as the skeleton to build the final structure. Square-ish cubes become rooms, tall and skinny cubes can become stairs, really big cubes can be multi-floor open areas. The hollow cubes act as a canvas with structure, so that you can “paint” your build on something more than just empty air.
That play tent looks awesome!! I wonder if she will enjoy it the same in the future if it is randomized each time.
Thanks :)
+1 Tron: Legacy
Scrying Pools are back!!! 🎉
I think your idea is a good idea. You could keep the view distance low on the server to reduce the number of real chunks being generated. Clients can render whatever they want.
I think one issue would be when you approach a player structure from the outside, the client might see an unmodified world first and then the player structure would pop in and overwrite the client-side terrain. Its not a technical issue, but more a player experience concern.
Certified Warframe moment.