@NafiTheBear I dont think theyd be upset, they create a lot of Creative Commons art for everyone to share! :)
Programmer, hacker, #solarpunk, educator, activist and a wannabe writer fascinated by how technology is portrayed in culture - and how that affects human lives.
Co-author of @SolarpunkPrompts #podcast , exploring realistic stories of our climate future with all their traumas and hopes.
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Everything I share is licensed CC BY-SA 4.0
Background illustration CC BY-SA 4.0 The Lemonaut
@NafiTheBear I dont think theyd be upset, they create a lot of Creative Commons art for everyone to share! :)
@ilinamorato @NafiTheBear you can tag the artist, @the_lemonaut ;)
@Nyssa we even have a @SolarpunkPrompts episode on that!
Take a look at https://podcast.tomasino.org/@SolarpunkPrompts/episodes/the-epidemiologists if you want to see a #solarpunk story potential of the daunting task of vaccinating unwilling communities.
@realbadat I usually go with anarchist technology documentaries.
In my big Solarpunk essay ( https://alxd.org/solarpunk-lenses-and-foundations.html ) I mention https://www.youtube.com/watch?v=JPxCUzGGDKc , which was THE thing to inspire me to look for Solarpunk.
I love the series on the Southeast Asian Makers, https://www.youtube.com/playlist?list=PLkMf14VQEvTblDrJNG4kD6BIVW16DKJh-
They’re less “comprehensive”, but they’re very real and very awesome :)
If I remember anything more, I’ll let you know!
@Julian_1_2_3_4_5 I would be careful with calling it #solarpunk , the movie has a lot of implicit neoliberal assumptions and puts a lot of technosolutionist proposals, doesn’t show a lot of communities.
It’s a great introduction to the idea of not giving up though! I personally recommend the movie to people who have had no experience with hopeful climate fiction at all.
The company owning the movie is pretty hard to work with as well, we failed to get educational screenings multiple times :/
@ex_06 @django I was thinking about a separate blogpost on accessibility and licensing.
Some games, like Daybreak, proclaim to use open source manufacturing methods to be more sustainable and not pollute, but at the same time the game itself is licensed and copyrighted with no (known to me) invitation to hack or fan-translate, which vastly decreases its educational potential.
On the other hand, making an ambitious game takes money and markets rarely pay for fully open projects.