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Joined 1 year ago
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Cake day: July 3rd, 2023

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  • I wish they’d fix their deployment process. Releasing stuff then having to go back and fix it again can’t be helping their schedule, especially since they’re trying to release more stuff.

    • Fixing the mech made its rockets way off and unusable
    • Ship upgrades: half of them didn’t work
    • Stim fix didn’t fix stick sound issue
    • Liberator isn’t the right gun stats
    • Tenderizer isn’t the right color

  • The new warbond, which took up dev team time, is not impressive/has a draw to bring people back.

    I think the release pace could have been fine if they could release without new bugs every patch, address the existing bugs, and stop squeezing fun out with the balancing they’ve done. As is getting a nerfed liberator and being told the final versions of the guns is coming isnt a draw.

    Personally reading the balance guys thoughts on the game, its a wonder the game was fun at any point. I’m not sure his vision but things like not even realizing how people would use the eruptor for its aoe damage is confusing.





  • I think what I didn’t like is: I could maybe agree with their line of thought for the changes they made to the weapons. I don’t like that they prioritized these as the first balance patch.

    As many have said it was meta because of the abundance of chargers/heavy enemies in 7-9 for folks trying to get the super samples.

    Before the high difficulties felt chaotic but at least doable. Now… it still is but it’s even more running and kiting. To me it’s a less fun gameplay loop.

    And the “arrogance” is probably perceived from the other dev comments like “get good” “stop clutching your pearls” “goodbye crutches”. If that’s how the devs feel, it’s easy to imagine the balance person, who prioritized removing tools vs making the reason the tools were needed first, thinks the same way.



  • Couldn’t agree with this more. First few seasons they find their footing, but when they do they have some of the most incredible story lines and pay offs. It has become my favorite.

    If you’re really struggling you can probably watch the episodes rated 7.0+ on IMDb in seasons 1 and 2 and still get a lot of what’s happening in season 3 and later, but you’ll definitely miss some backstory. Deep space nine being stationary generally did a good job with continuing characters and stories over time imo.










  • On one hand it’s a pretty common acronym in consulting-businees work. But on the other you’d think Wired, as a general tech publication, would want to take the two sentence to explain what it is and how it’s generally used.

    It could be a pretty big value to remove humans in this step. A lot of times the rfp contents are known-ish anyway. You’re a tech dev firm, and someone wants a proposal for building an app in a framework you know, you already have language probably you’ve used. In theory this is a great application of AI to speed up the process of building this. The request is “hey we need these things and want this and this”. A consumer facing business might present this information as a FAQ or custom order process anyway, so automating an rfp could be good since it speeds things along.

    In practice, who knows. If it isn’t accurate, if it takes longer to edit than just write from scratch, then that would suck. It’ll likely be another way to “reduce headcount” cause of “efficiencies” regardless of how good it is. I doubt this changes anything for most sales executives job status, for people who work in those departments that support those execs though, probably not good