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Joined 1 year ago
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Cake day: June 23rd, 2023

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  • The biggest challenge during Tier 4 is still resource attrition. Let them use their big spells, but don’t let them rest. The best challenge you can give them at this point is to make a multi-session-spanning dungeon-like structure.

    An example from my previous campaign: heroes needed to get to the lowest level of Hell, but they needed to transit through every one of them in process. Enemies were everywhere, and places for rest were virtually nonexisting. I think they had like 1 long rest in four months of play during T4, and it actually was hard for them.







  • My first game in 2024 is tomorrow, and we’re finally playing a oneshot of 13th Age. I wanted to check this game out for so long, and it finally happens. I won’t run a campaign (no time for another game with statblocks and maps), though.

    Second plan is to finish our Odyssey of the Dragonlords campaign. We’re getting closer to the ‘canonical’ ending with 30 sessions behind, but I also wanted to run additional post-ending content, so I feel like we’re here for another half a year or so.

    Third plan is to completely and utterly stop running campaigns on 5e, saving it only for the paid (and very expensive) games for people who’re willing to pay for the brand, basically. I’m tired of prepping it, and I’m tired of WotC’s shenanigans and bad book quality.

    Fourth is to finish our Forged in the Dark game, working title Edge of the Blade. It’s a basic Pondsmith-like cyberpunk game without any shenanigans which is somehow still not present on the market, except for the new release of CBR+PNK which I’ve yet to check out (but the one-shot edition was brilliant). Every FitD cyberpunk I saw were either weird or unfinished, or, most often, both.

    Fifth is making my paid GMing portfolio. Sixth is to run my paid GMing service to connect good hosts and new players, but that two is yet to come.







  • Involving your players in worldbuilding, even in games like D&D, is a fantastic way to engage them. Places they describe might not be relevant at all, but it lets them stay engaged in the game nevertheless. And also you can feature some of their creations later! AND you get to listen to them and not to do this work yourself! It’s a win-win situation.