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Joined 2 months ago
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Cake day: November 20th, 2024

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  • Any action/fighting/shmup franchise because the stories are typically nonexistent/shit anyway:

    1. Bayonetta: I recommend the original as a starting point for an authentic action experience, but Bayonetta 2 is more beginner-friendly.

    2. Devil May Cry: either 3, or 5 will work—3 if you’re after a challenging experience, and 5 if you’re looking for an insane combo simulator. 1 could work as an entry point, but it’s too old and will not appeal to everyone.

    3. Ninja Gaiden: I recommend the original Ninja Gaiden 2 on XBOX (not Sigma) if you’re after nonstop action, and Ninja Gaiden Black if you’re more of a souls-like fan.

    4. Crimzon Clover: World EXplosion is the superior game.

    5. Under Night In-Birth: I recommend Sys:Celes because it’s the only one with functional netcode.

    6. Persona 4 Arena Ultimax because it’s the only Persona Arena game, they just started at Persona 4, and the story has tie-ins for Persona 3 and 4.

    7. Guilty Gear: start with XX Accent Core Plus R if you need the “the most Guilty Gear” because every character has the most moves they’ve ever had throughout the series. -STRIVE- for beginners, and Xrd if you find XX inaccessible. OG Guilty Gear is a broken artifact, maybe to be admired, but not taken seriously.

    8. DoDonPachi: DaiOuJou: widely regarded as a shmup goat and the best DoDonPachi game. I recommend the Black Label release.







  • It’s all relative. Mediocre is still better than garbage, but not necessarily interesting or innovative. It’s just “fine” because the whole point of the gameplay in these games is to progress the narrative forward. Mastery is rarely, if ever, required and gameplay depth is of no interest to players or developers.

    You ignore all of that and start comparing their catalog to Ubisoft pumping out generic trash for years (NGL that Prince of Persia game is sick though) and you get a much brighter picture that doesn’t necessarily take all factors into account.

    Personally, I play games for the hyper engagement they offer, which I expect from hobbies and cannot get from film or literature. Stories, on the other hand, I can find elsewhere, so I don’t necessarily care for them that much in games.

    Again, it’s all relative.





  • I try them often, but haven’t had much luck finding a favorite other than Crimzon Clover. Nex Machina and Furi got close, but not quite.

    Some experiences were nice, but not replayable, which ruled them out as a favorite for me, like Hyper Light Drifter.

    Some I had some fun with, but took issue with some of the design choices, like Dead Cells and Hollow Knight.

    Some I outright did not enjoy at all like Hades or Stardew Valley.

    Most recent indie game that got close for me was Kill Knight.

    What are some of your favorite indies?



  • I love that you’re having a different experience! This is exactly why I posted about this: I have found that my taste in almost everything else has become broader as I aged, so I was wondering what’s the deal with my uncharacteristically narrow taste in video games.

    Sadly, I tried most of the games on your list, and found out they’re not for me. I’ll try the rest though! Thank you for taking the time to list them.






  • That’s so sweet bonding with your dad over that game. May you retain that memory forever ❤️

    I’m with you. The concept of gaming as a disposable medium never really worked for me either. The idea of going through my wishlist like it’s a watchlist—beating a game only to move on to the next was just never really for me.

    If I don’t think a game is built to be organically replayable, I’ll probably just lose interest in buying it.