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Joined 1 year ago
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Cake day: July 3rd, 2023

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  • I love Wandersong so much. I’ve tried to put into words what makes this game different to every other game. It usually goes something like this.

    Nearly every game is about winning. Some are about plumbers leaping their way to the flag pole. Some are about gun-wielding heroes shooting everything. Those are pretty obvious examples of games where the primary emotion is Fiero (the feeling of pride after accomplishment). But even games about cozily pushing blocks, or doing skateboard tricks, or running a successful shop are also predominantly about fiero.

    Now, I agree that not all games are about this one emotion. Horror games feature fiero, but are mostly about exploring fear. And there are lots of games that explore other emotions as their primary goal. But the vast majority of games are about winning and the emotion of fiero.

    Wandersong is about happiness and not fiero. It makes that perfectly clear in its opening moments. The protagonist is made (painfully?) aware that he is not the hero. The Bard goes on to have several conversations with other characters about happiness. The plot largely revolves around increasing happiness. And, in terms of gameplay, in almost all the places a typical game would offer players chances to feel fiero, this game offers the player opportunities to experience happiness instead.

    If you’re looking for it, it’s clear that the game is occasionally working to prevent fiero and present happiness in its place. The game frequently puts the player in situations where there is no opportunity for them or The Bard to “win”. Instead, they have the chance to help or to be helped. And sometimes even when things turn out well, it’s despite The Bard and the player failing at their goal.

    It’s a unique game made with tons of love and I treasure it. I would recommend it to anyone with a heart.


  • Yeah, you’re honestly way out of line here.

    Being correct is not a virtue. Other people are not impressed by how correct you are, or by how great a job you’ve done in correcting others.

    Knowing more than others is not a virtue. Literally everyone knows less about some things than others; there is no super genius that is right or most knowledgeable about everything. For that reason (and many others), lack of knowledge is not a good reason to treat someone poorly.

    You obviously care about the mechanics of clear communication. I believe that you can be better than this, that you can keep in mind why we communicate, not just how. You obviously know a lot about certain topics as well. I believe you can be better at how you demonstrate your knowledge. This time you showed off your knowledge to shame someone else. Maybe next time you could show off what you know by sharing it with someone in a helpful way.

    Then people really would be impressed.



  • I get that my performance will change depending on whether I’m expecting a test or not. But I think if my car has its breaks slammed, it’s going to stop in less than 9m starting at 30km/h, regardless of whether it’s expecting it or not. It’s the stopping distance that I’m feeling is larger than it should be.

    A couple questions. Is the stopping distance in this diagram the distance the car travels after the driver has completed their reaction time and started hitting the breaks? And where does the value from this distance come from?

    I wouldn’t have thought to ask you before. A lot of times people just post things they find online that impact them in some way. But you seem to have a lot of knowledge that goes beyond just seeing this image.

    And, anecdotally, I was driving late last night and an animal jumped out into the road ahead of me. I would like to avoid hitting an animal just as much as hitting a person. But I didn’t immediately slam on my breaks to stop the car as quickly as possible. I gradually squeezed that break pedal until I was rapidly slowing. So maybe my assumption about stopping distance is wrong. Maybe the car can stop faster, but when driven by average people it doesn’t, simply because average drivers don’t stop optimally.


  • And looking at 60km/h, that’s 17m/s and they are claiming a 43m stopping distance. That would be like hitting the breaks and your car just slides on the pavement for 2.5 seconds, traveling the distance of an Olympic swimming pool, before stopping. That’s only reasonable in the worst possible driving conditions. Or maybe with an enormous and heavily loaded vehicle?

    Or maybe I’m being too optimistic here? Maybe these are numbers from actual accidents and in real life people hit the break slowly at first and stuff like that?





  • I get that you’re being practical here. You’re not technically wrong, and the people who are disagreeing with you really are arguing points of nuance.

    But they aren’t wrong either. That nuance matters in certain contexts.

    You can pick this hill to defend. Or you can learn something that you didn’t know about the people in your online community, and probably your IRL community too.

    Embrace learning something new. It will almost never be a waste of your time.