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Joined 1 year ago
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Cake day: June 14th, 2023

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    • I’m a huge fan of sci-fi
    • I’m a worldbuilder at heart, and the system for randomly generating planets, as well as the implicit assumptions about the setting baked into mechanics has made for some of my favorite worldbuilding.
    • It’s a simple system at its core, but has a lot of systems that can be engaged with to create really tactically interesting play.
    • It’s a very flexible system regarding what kind of stories you can play with it. You can be the blue-collar crew of a cargo hauler doing odd-jobs to make ends meet a la Firefly, you can be the crew of a naval cruiser a la Battlestar Galactica, or explore uncharted space like Star Trek. You can be ground troops in a mercenary company or a tank crew in a military campaign. You can be space pirates building your own fleet one stolen ship at a time. I ran a game last year that was basically a cyberpunk game with the players being low-level criminals set in a single city and it worked great.
    • The games been around a LONG time, first released in 1977, and with most of the different editions being 90% compatible with each other you have a ton of content out there to use for your games.