SavvyWolf

Hello there!

I’m also @savvywolf@furry.engineer , and I have a website at https://www.savagewolf.org .

He/They

  • 46 Posts
  • 1.04K Comments
Joined 2 年前
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Cake day: 2023年6月27日

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  • Compared to other platforms, they have a lot of good features and generally act in the public interest.

    In regards to their DRM system, honestly some people are going to add DRM to their games no matter what. I’d much rather they use Valve’s system than some insecure third party spyware.

    People have also mentioned their 30% cut which honestly seems pretty normal for an online storefront. It’s especially fair when you consider the fact that they provide marketing, hosting and payment processing for you. Not to mention things like achievements, matchmaking and workshop support if you want it.

    There’s also the fact that a lot of the anti-monopoly folks tend to be Linux and/or foss advocates, and Valve has been pumping a lot of resources into open source projects.

    Honestly, in the Linux space, the only reason Valve has a monopoly is because the other players just aren’t making any effort to compete.

    Tl;dr Valve uses their market position for good (in general) and Steam is a good product.




  • All three are web based frontends for git repositories; you use git to send and receive code to/from them for storage and sharing. They all also provide other things useful to developers such as issue tracking, wikis and such. They are different products that fulfill the same role.

    what software does github.com use?

    It’s all proprietary software (presumably) written in-house. We don’t have access to it.

    whats the difference between them (pros/cons)?

    Github:
    Pro: Wider reach, everyone knows about Github.
    Con: Proprietary; your code is hosted based on the whims of Microsoft.

    Forgejo:
    Pro: Open source, selfhostable. There’s a big instance on https://codeberg.org/ which a lot of open source projects are starting to move to.
    Con: It’s smaller and not as well known as Github. In theory it may also lack features, but I’ve not seen any that have gotten in my way.

    Gitlab:
    Pro: It’s… I guess in second place in terms of popularity? It’s also selfhostable.
    Con: It’s one of those open source projects with paid closed source features, so not really appealing to either group. It’s also had questionable management decisions recently.

    what about self-hosting? Possibilities/Preferences?

    If you want to selfhost a git server, I’d recommend Forgejo; it seems to be the most friendly towards the open source and selfhosting communities.


  • I know people have been investing a lot of work into getting Nvidia into a state where it Just Works, but if you don’t need any fancy Nvidia features and are starting from scratch I’d honestly just recommend getting an AMD card just so you don’t have to worry about it.

    What games are you thinking of running and what resolution/frequency monitor do you have/want?







  • I like to see companies design their software such that their main financial incentives are tied to the quality of their product. This usually involves being open source; if someone can fork it, your paywalled version better have extra features that open source people can’t make easily. I also like to see them trying to avoid vendor lockin; if it’s easy for you to switch, then they need to actively work on not letting that happen.

    For example, Bluesky. They have an open protocol and (I think) you can easily transfer data between instances. If they start fucking people around, you can just jump to another ATProto app.

    For Kagi, the only thing you’re paying for is search… So if they fuck that up, you can just crawl back to DuckDuckGo.

    Obsidian is an interesting case. It’s not open source, but the files it works on are just markdown. If they go totally wild, I can just easily switch to VSCodium to edit my files.




























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