

Having had a look at the archived version linked below, it seems pretty clear that it’s entirely hogwash:
- The referenced init system replacement is called “rye-init”
- The wiki does not have anything on “rye-init” or even just rye
- The only hit on a package search for rye is rye, the precursor to
uv
- I find no general search hits for rye-init, except references to the
rye
mentioned above (as inrye init
), and some hits for this article and forum posts with people confused about it.
It’s just if you use it for your main combat abilities. If you use it for extras you’ll be fine and could even likely not having it showing all the time at all. I’ve been keeping mine on full display all the time and after this discussion I think I’ll turn it default-invisible.
I kinda messed up my config and had to recreate it from memory and haven’t really had a chance to test it with all jobs yet, but I can show off the general idea. Don’t think too much about the utility buttons, e.g. the hunting log is just there because I’ve been leveling a job from level 1 (archer!), that’ll be replaced with the compass when that’s relevant, etc. The utility buttons are actually on set 8, I’m just too lazy to switch to it.
Top layers
SMN
(sleep and physick are just there because I have room left over)
WAR
DRK
Lower layers
This is the same as what I’ve copied to the lower two button bars, in a left-top-bottom-right order.
SMN
WAR
DRK
It looks a bit better without the wxhb on:
There are some things I figure I should change, e.g. make surecast and arm’s length be in the same position.
But the similarities generally work: all the healers and the two casters with raise I can do L2>R2 down up to do a swiftcast+raise, the motion is always the same.
Sometimes I find stuff that could be more systematic, like moving
surecastArm’s length, and mess up my muscle memory for a while. But I think the general rule should be to make some rules that make intuitive sense to you, and try to follow those. You’ll get it wrong from time to time, either not following a rule, or discovering that the rule was a bad idea.