(⬤ᴥ⬤) to 196@lemmy.blahaj.zone • 1 day agoefficient game design rulelemmy.blahaj.zoneimagemessage-square45fedilinkarrow-up1718arrow-down116cross-posted to: microblogmemes@lemmy.world
arrow-up1702arrow-down1imageefficient game design rulelemmy.blahaj.zone(⬤ᴥ⬤) to 196@lemmy.blahaj.zone • 1 day agomessage-square45fedilinkcross-posted to: microblogmemes@lemmy.world
minus-square@Midnitte@beehaw.orglinkfedilinkEnglish32•16 hours agoSeems weird to critique “western game devs” Developers of any region can be terrible.
minus-square🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️linkfedilinkEnglish4•edit-210 hours agoI’ve never heard anyone accuse of game of being “western jank” but I’ve heard plenty be called “eurojank” or “slavjank.” Doesn’t make 'em bad. Some of my favorite games are slavjank. Like STALKER.
minus-squareMatch!!linkEnglish5•8 hours ago“westjank” should mean always-online singleplayer experiences with kernel anti-cheats and 300 gb crash logs
minus-square@DragonTypeWyvern@midwest.sociallinkfedilink7•14 hours agoJapanese game devs would NEVER. Because their bosses literally chain them to the desk until their code built from scratch works flawlessly. (This belief may be out of date)
Seems weird to critique “western game devs”
Developers of any region can be terrible.
I’ve never heard anyone accuse of game of being “western jank” but I’ve heard plenty be called “eurojank” or “slavjank.”
Doesn’t make 'em bad. Some of my favorite games are slavjank. Like STALKER.
“westjank” should mean always-online singleplayer experiences with kernel anti-cheats and 300 gb crash logs
Japanese game devs would NEVER. Because their bosses literally chain them to the desk until their code built from scratch works flawlessly.
(This belief may be out of date)