Doesn’t have to be ambitious or even ever released. Just curious to hear your ideas and techniques. Screenshots are welcome!

  • SavvyWolf
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    1 day ago

    Last project I worked on is a Sonic-like game. Didn’t get much done, just constant fiddling to get all the physics working.

    Before that, was working on an RPG, which has a ton of fiddly menus I need to make…

    Sadly, I tend to stop working on things during bouts of depression, and pick up something new later, so I’ve not really finished anything or even got to the point of making content…

    I wish we could go back to the days when gamedev was happening on DeviantArt or Newgrounds and it was just a bunch of kids doing fun and slightly cringe stuff. ;_;

    • youreusingitwrong@programming.devOP
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      1 day ago

      I feel ya, the only thing keeping me to this project is that I am building it in Java, and I am a Java developer professionally. I am able to create progress reliably and have the tools to get things done. However before this I must have atleast 20 projects that I forgot within a week.

      My only tips is to work with tools you are comfortable with, and lower the scale down a lot! Like really a lot, you should have something that is playable within a week, else you’ll lose motivation.