• 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮
    link
    fedilink
    English
    arrow-up
    11
    arrow-down
    12
    ·
    edit-2
    3 days ago

    If your game can’t even complete with a game nobody knows anything about and doesn’t even have a set release date, maybe your game just fucking sucks?

    • kboy101222@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      10
      ·
      3 days ago

      I do wanna point out that one of the Horizon games (I believe the second) got pretty screwed by releasing within a week of Elden Ring and didn’t suck. Publishers big and small do need to be careful to not release within a time frame of absolutely massive releases such as Elden Ring and, inevitably, GTA6.

      Even if the game doesn’t let you play on release day, I’m willing to bet my kidney that it’ll sell millions of copies and nothing big will be released within a month of it

    • P03 Locke@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      5
      ·
      3 days ago

      Release timing is always a critical thing to think about, whether you’re talking about games, movies, TV series, or toys.

    • ampersandrew@lemmy.world
      link
      fedilink
      English
      arrow-up
      5
      arrow-down
      1
      ·
      3 days ago

      “Just make good games” doesn’t really work in the age where we’ve got tens of thousands of game releases per year compared to the age of a few hundred games per year.

        • ampersandrew@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          3 days ago

          The failure of a game doesn’t come hand in hand with it being bad. Lots of studios are struggling right now, because there’s just so much out there, and no one wants to compete with GTA.