Trying to cater to some mythical “average casual user” and avoiding some vague concept of “bad UX” at all cost is how you get unusable garbage like Gnome and Teams.
Mythical? You realize people like this exist, right? This is why programs like this exist. Take Audacity for example, it was made with non-professional audio people in mind. Just people who have odds and ends to do with audio. It’s simple enough that someone with no prior knowledge can start poking around and figuring things out, and it’s advanced enough that it can get the job done for most people who need to work with audio files.
I’m not saying that GIMP needs to prioritize the first time user experience. If making the UI/UX more approachable for new users would necessarily make it worse for established users, then it may be a decent tradeoff. Denying the existence of people who just need to edit an image here and there is absurd though.
I’m not saying it has to be GNOME or Teams.
Gnome is too limiting (I also don’t like it), while Teams is… whatever.
It’s just have to be great for advance user, while easy to user for first-time user.
Let me give you some example of bad UX, that fixed in other software:
Gradient effect is not editable once you deselect it, you have to recreate it from scratch (you can edit it on Photoshop or Affinity Photo)
There’s should be option to adjust font size with resizing text box instead of trying to input every single number (it’s possible on every major software)
Drawing outside the layer does not retain its information (CSP retains the information)
NDE effects cannot be drag and drop between layer for faster editing
Rotating text cannot be edited (just saw the dev talk about it on Discord)
Almost all of the UX problems here are recognized by the dev, even actively discussed on how to fix them!
You can make advance application while still catering towards newbies!
For example: Clip Studio Paint. They have multiple layout and UI for different use case and audience.
Because it’s a photo editing tool, not a painter. Different priorities.
Because a shape tool requires non-destructive vector layers.
…and implementing that would require a fundamental overhaul of the current vector backend from 2006.
The development of 3.0 was focused on GEGL and non-destructive editing. Working on the shape tool in parallel would’ve taken away resources and pushed back the release date even further.
does GIMP not have a circle/shape tool? Why?
It does! And it’s so easy to use.
It’s so obvious I can’t imagine why anyone would be confused.
So it does have what is effectively a circle shape tool. I don’t know why people are saying it doesn’t.
That’s not actual shape tool.
Shape created by shape tools should be always editable. Using ellipse selection tool means the circle is rasterized.
Paths in Gimp are persistent, non-rasterized, and editable. Just make a circle with the ellipse tool and then convert it to a path.
That’s still not as intuitive as actual shape tools on any other software.
If average casual user get confused to it, then it’s a bad UX.
Trying to cater to some mythical “average casual user” and avoiding some vague concept of “bad UX” at all cost is how you get unusable garbage like Gnome and Teams.
Mythical? You realize people like this exist, right? This is why programs like this exist. Take Audacity for example, it was made with non-professional audio people in mind. Just people who have odds and ends to do with audio. It’s simple enough that someone with no prior knowledge can start poking around and figuring things out, and it’s advanced enough that it can get the job done for most people who need to work with audio files.
I’m not saying that GIMP needs to prioritize the first time user experience. If making the UI/UX more approachable for new users would necessarily make it worse for established users, then it may be a decent tradeoff. Denying the existence of people who just need to edit an image here and there is absurd though.
I’m not saying it has to be GNOME or Teams. Gnome is too limiting (I also don’t like it), while Teams is… whatever.
It’s just have to be great for advance user, while easy to user for first-time user.
Let me give you some example of bad UX, that fixed in other software:
Almost all of the UX problems here are recognized by the dev, even actively discussed on how to fix them!
You can make advance application while still catering towards newbies! For example: Clip Studio Paint. They have multiple layout and UI for different use case and audience.
I was being sarcastic because really it doesn’t have a tool with explicit features, just a workaround using a couple features together.
For a new user it’s very difficult to do a pretty basic task.
nope, and nobody knows why
The development of 3.0 was focused on GEGL and non-destructive editing. Working on the shape tool in parallel would’ve taken away resources and pushed back the release date even further.
Why can a shape tool not be pixel based? There’s no intrinsic requirement for vectors.
No it doesn’t, why not a bitmap shape tool?
Why would it? It’s a photo editing tool, not a drawing tool.
Yep. It’s not Inkscape.
Do PhotoShop and Illustrator both do full vector editing? I never paid to find out.
Photoshop can’t draw capsicums so GIMP is still better.
Yep. It’s not Krita.
Yep. It’s not FireAlpaca.
Yep. It’s not Pinta.
Yep. It’s not Tux Paint.
It’s not Figma
Figma balls