An “easy to implement” note to remove the obvious ship interiors, something like new mechanics with UI or interactions with the BGS.

My first feature would be stolen from Eve Online’s Project Discovery it would consist of a new module that acts as a powerful telescope to look at systems in a medium range, 10-30LY.

You wouldn’t see planets, but you could do Astrometry (see the wobble of the star as planets orbit around), or Transit detection (see the star light dim as planets go in front).

The data could be taken from real dataset that need human analysis (if there’s any left), and players rewarded with both a credit vouchers and a way to look for potential biological signals in surrounding systems.

Another feature that could be easy (but require a lot of balancing or limits) would be to allow players to create Missions.

For example, with colonization, you could give credits to players who participate in transporting resources, you could pay players to bring you engineering resources, you could create escorts missions to protect you from gankers, etc…

What kind of feature would you like to see?

  • I just learned that you can build structures now?

    That’s been something I’ve thought would be a simple thing to add, considering they’ve had the assets for space stations in various designs and states of construction for a long time, and the way the “story” of the game works it would make logical sense for players to eventually build them in a way that’s more active than just “doing missions in the area to make a faction have enough power and resources for a station to randomly materialize from thin air.”

    The carrier thing was close but that was kind of disappointing. I want to have my own Corialis. Or even a base on a planet.

    • forbiddenlake@lemmy.world
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      9 days ago

      So you can have your own Coriolis and planet bases now. But, to be realistic, it is a shit ton of hauling(at least solo) and you are just the architect. After construction you get no special privileges other than naming rights.