• 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮
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    7 days ago

    Motion Blur, Chromatic Aberration, Film Grain, and, depending on the game, Depth of Field must be disabled before New Game is ever pressed. All into videos/logos must be skipped. And, when applicable, I usually need to force the game to display PS buttons (or even use the triggers and gyro) because most games only detect the DualSense when it’s physically plugged in.

    • gamermanh@lemmy.dbzer0.com
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      6 days ago

      because most games only detect the DualSense when it’s physically plugged in.

      I fuckin feel like it should be illegal for Sony to advertise their wireless controller works wirelessly with PC too (as I know I’ve seen them do) when it actually doesn’t, it only works properly wired. I have your official signed and updated driver’s, Sony, ball is in your court!

      • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮
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        6 days ago

        Well they do work, at the most basic level. Mostly being emulated as an Xbox controller with Steam just so you can use it to play, but without any extras like the triggers or mic.

        And I also thought Sony was to blame until I played a few things that it works 100% wirelessly with. I don’t think Sony is the guilty party in this; it’s the dev of the games that under utilize what the driver/BT stack can actually do. Though I do also have to wonder if Valve can make an emulation layer for it so when Steam detects you’re using a DualSense, it tells the game you’re running that and not that it’s an Xbox one.