What I mean by this, is instead of when you fail and are met with a game over, the game finds some way to keep it going. Instead of being forced to reset to a previous save or an autosave checkpoint, the game’s story continues in an interesting path. Are there any games like this?

Asking because in IRL TTRPG’s, a lot of DM’s will find reasons to keep the story going, no matter how ludicrous because I mean… that’s why you’re there. Do games do this? What are some that do?

  • @Pfnic@feddit.ch
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    710 months ago

    Did you raid the grove?

    Also I think what they meant is, that on a total-party-kill instead of having to reload a save, the game continues with a path to resurrection sub-plot or something like that.

    • espiritu_p
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      610 months ago

      No. Just killed too many Tiefling.
      First they held my friend Laezael hostage.
      Then they got aggro when I tried to read their mind. Then they wanted to imprison me for looting the corses - as if the corpses had any use for their possessions any longer. And in the end they interfered when I wanted to bring Zazza home through the remains of the Tiefling camp. As if they had not learned to that point…
      But even though i helped defend the grove (and the few surviving Tieflings) and they showed great gratitude to me for helping them, Karlach was no longer willing to join my team.

    • HarkMahlberg
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      210 months ago

      Odd, I got TPK’d in a regular combat encounter and it just prompted me to reload a save.

      • @Pfnic@feddit.ch
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        110 months ago

        Sorry, I might have confused you there. I was giving an example for a sub-plot that, afaik doesn’t exist in BG3. Having to reload is probably not what OP was looking for