What I mean by this, is instead of when you fail and are met with a game over, the game finds some way to keep it going. Instead of being forced to reset to a previous save or an autosave checkpoint, the game’s story continues in an interesting path. Are there any games like this?

Asking because in IRL TTRPG’s, a lot of DM’s will find reasons to keep the story going, no matter how ludicrous because I mean… that’s why you’re there. Do games do this? What are some that do?

  • HarkMahlberg
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    210 months ago

    Odd, I got TPK’d in a regular combat encounter and it just prompted me to reload a save.

    • @Pfnic@feddit.ch
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      110 months ago

      Sorry, I might have confused you there. I was giving an example for a sub-plot that, afaik doesn’t exist in BG3. Having to reload is probably not what OP was looking for