• SavvyWolf
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    9 months ago

    In terms of numbers (according to the Steamwide statistics, which may be different than CS:GO), MacOS isn’t that far behind Linux in terms of usage. I get that Valve is pushing Linux and all, but this a bit scummy (saying this as a Linux user)…

    Unless there is more Politics involved. My understanding (and I may be wrong) is that developing software for Apple is basically a quagmire of regulations, proprietary lockout and big pits you need to pour money into.

    Also, strictly reading https://help.steampowered.com/en/faqs/view/73EF-08A3-0935-6369 they didn’t say that they were discontinuing it BECAUSE of lack of playerbase, but that they didn’t expect it to have much impact due to the small playerbase. Low player count is probably one reason, but I suspect there might be more factors in play.

    EDIT: I know the article does mention the API issues, but I’m just a bit annoyed that they decided to title it the way they did for clickbait.

    • realcaseyrollinsOP
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      249 months ago

      They say at the end of the article that poor API support is likely influencing their decision as well.

    • FREEZX
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      99 months ago

      For games, a big one is that none of the common APIs are supported, apple just supports Metal and nothing else. There are compatibility layers, but it’s a hurdle.

    • pbjamm
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      49 months ago

      Valve’s statement adds that players using DirectX 9, 32-bit operating systems or macOS “represented less than one percent of active CS:GO players”. Dumping these platforms makes sense from that perspective, but it’s a bitter pill to swallow for the Macintoshers amongst us or those who, for whatever reason, play on very old PCs.

      from rock-paper-shotgun

    • Your understanding is not quite correct. The regulations are for App Store apps only, which wouldn’t affect CS2, and even if they did, they are not much different from other platforms’ store regulations (no strong adult content, no gambling aides, no games that encourage you to damage peoples’ hardware, you can’t make games that would put private citizens’ safety at risk, etc.). And the only money you have to pay is for a developer subscription, which gets you code signatures & anti-malware validation.