bbpolterGAYst (she/her)@lemmy.blahaj.zone to 196@lemmy.blahaj.zone · 1 year agoraytracing rulelemmy.blahaj.zoneimagemessage-square181fedilinkarrow-up11.07Karrow-down10
arrow-up11.07Karrow-down1imageraytracing rulelemmy.blahaj.zonebbpolterGAYst (she/her)@lemmy.blahaj.zone to 196@lemmy.blahaj.zone · 1 year agomessage-square181fedilink
minus-squareLapGoatlinkfedilinkarrow-up5·edit-21 year agocounter counter or maybe side side argument, teardown had voxel destruction with ray tracing i think. maybe not, the wikipedia article is a bit vague on it. it says they were initially implemented with raytracing, but idk if that means the final game utilizes raytracing. neat game though. https://en.m.wikipedia.org/wiki/Teardown_(video_game)
minus-square📛Maven@lemmy.sdf.orglinkfedilinkEnglisharrow-up4·1 year agoIs it a bit vague? Ultimately, ray tracing was used for most graphics elements, allowing for more realistic lighting. [Reviewers cited] its use of ray tracing Source article: “Ray tracing is so crucial to Teardown that the world goes black if you turn it off” I think it’s pretty clear, tbh.
minus-squareLapGoatlinkfedilinkarrow-up1·1 year agoah yeah there ya go, twas used for lighting, which we were trying to find an example of other stuff. oh well.
counter counter or maybe side side argument, teardown had voxel destruction with ray tracing i think.
maybe not, the wikipedia article is a bit vague on it.
it says they were initially implemented with raytracing, but idk if that means the final game utilizes raytracing.
neat game though.
https://en.m.wikipedia.org/wiki/Teardown_(video_game)
Is it a bit vague?
I think it’s pretty clear, tbh.
ah yeah there ya go, twas used for lighting, which we were trying to find an example of other stuff.
oh well.