• falsem
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    127 months ago

    That list was surprising light on Roguelikes.

    • Nacktmull
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      7 months ago

      Yup, I don´t even get why people would put those in the same list. Likes and lites are different genres and should be treated accordingly.

      • @tal@lemmy.today
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        7 months ago

        “Roguelite” isn’t really a genre, but a catchall for many types of game that use some elements that are common in roguelikes, but aren’t really roguelikes.

        I mean, Nova Drift and Inscryption are roguelites, but they just aren’t in the same genre of game at all. One’s an action Asteroids-like game, and the other a turn-based deckbuilder.

        • Nacktmull
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          7 months ago

          Thank´s for he further specification. I fully agree with you, although it is often treated as a genre, roguelite is in fact a wide category of games from different genres, that only share certain similarities, like having permadeath, meta progression and so on.

        • Nacktmull
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          7 months ago

          The answer to your question has been a subject of endless nerdy discussions for years. However I would answer it like this.

          Rogue-like, loose definition: A defined genre of games, based on the classic game Rogue. Key features of such games are:

          • dungeon crawling
          • procedurally generated levels
          • perma death
          • turn-based gameplay
          • grid-based movement

          Rogue-like, strict definition: A defined genre of games, based on the classic game Rogue. Key features of such games are:

          • dungeon crawling
          • procedurally generated levels
          • permadeath
          • turn-based gameplay
          • grid-based movement
          • non modal (every action should be available to the player regardless of where they are in the game)
          • complexity
          • resource management
          • hack and slash combat system
          • exploration of areas and items
          • typically such games are displayed in ASCII but it´s not a must

          Roguelike, examples:

          • Hack
          • NetHack
          • Ancient Domains of Mystery
          • Moria
          • Angband
          • Tales of Maj’Eyal
          • Dungeon Crawl Stone Soup

          __________________________________________________________________________________________________________________

          Rogue-lite, definition: Not a defined genre at all but just an umbrella term for games from any genre that share at least some of the following characteristics:

          • permadeath (a must have)
          • procedurally generated levels
          • metaprogression
          • short to medium length runs with victory conditions (a run can usually be finished in one sitting)

          Roguelite, examples

          • FTL - Faster Than Light
          • Dead Cells
          • Nova Drift
          • Hades
          • Children of Morta
          • Nuclear Throne
          • Nova Drift
          • Enter the Gungeon
          • The Binding of Isaac
            • Nacktmull
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              7 months ago

              You are welcome. I enjoy to systematize things :)

          • @ryathal@sh.itjust.works
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            17 months ago

            That definition of rougelike seems overly strict to me. I’d say the main difference is a system that provides progression outside of runs to make future runs easier. That would more things like FTL, enter the gungeon, and binding of Issac into the rougelike category.

            • Nacktmull
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              17 months ago

              The answer to your question has been a subject of endless nerdy discussions for years. However I would answer it like this.