• @uis@lemm.ee
    link
    fedilink
    22 months ago

    Oh no, synchronization primitives!

    Well, you can end up implementing synchronization primitive if you are writing game. Sometimes game engine is kernel in userspace.

    • @theneverfox
      link
      English
      12 months ago

      I’ve done it in a Python system at work before. We used a mutex?(The int, not the lockout) to track worker threads

      It’s a hell of a lot easier these days… It’s amazing how quickly programming advances when you look back

      I’m interested in how this came up in a game engine though, and how recent it was