QL was our first game and although it was a big milestone for us, it was created at a time before we understood version control software. We do not have access to the source code anymore and cannot make any fixes or changes to the game. Because of this, we have decided to disable the ability for anyone to buy copies of the game. Thank you for your time and feel free to reach out to us.

The trailer looks like an awesome vaporwave freeze tag indie game.

    • Pennomi
      link
      fedilink
      English
      992 months ago

      You’re trying to find maliciousness where there’s only incompetence.

      • @Adalast@lemmy.world
        link
        fedilink
        402 months ago

        Incompetence might even be a little harsh. Inexperience or incompetence maybe. I prefer inexperience.

      • @Mango@lemmy.world
        link
        fedilink
        -222 months ago

        Well it would be rude to think they’re not smart enough to make a backup of a thing they’re spending effort on and actually works.

        • Cethin
          link
          fedilink
          English
          25
          edit-2
          2 months ago

          Why? I was the programming director of a game dev club in university and so many people didn’t know how to use git and I had to teach them. The number of university or early hobby projects that have been lost is probably essentially uncountable.

          • @Mango@lemmy.world
            link
            fedilink
            -252 months ago

            I’m a guy who likes to goon, eat magic mushrooms, and play videogames all the time. I don’t lose files.

            Wanna trade jobs?

            • @daniyeg@lemmy.ml
              link
              fedilink
              English
              20
              edit-2
              2 months ago

              lmao your brain is so fried that you cannot understand that people making a game for the first time 10 years ago might’ve not understood the importance of proper version control and backup.

        • @Redredme@lemmy.world
          link
          fedilink
          142 months ago

          So many games are lost in time due to this.

          My favourite game off all time, Homeworld, got remastered years ago. Its fantastic follow-up, cataclysm could not be included in the renaster. The reason? Lost source code. No backups, studio got bought, diveded, merged, shut down and nobody thoight it prudent to safeguard that what they bought; the code and ip.

          It happens. Often.

        • @laughterlaughter@lemmy.world
          link
          fedilink
          10
          edit-2
          2 months ago

          “It would be rude to think that they’re inexperienced. So let’s just say that THEY’RE LIARS!!!

          You’re almost close to self-awareness. But then, not bad for a mango.

        • @FooBarrington@lemmy.world
          link
          fedilink
          52 months ago

          “We lost access to the source code because we didn’t use VCS or make backups”

          “Well, it would be rude to think they’re not smart enough to make a backup[…]”

          No, what’s rude is assuming that people are lying to you without good reason.

              • @Mango@lemmy.world
                link
                fedilink
                -12 months ago

                Because their stated reason is stupid. You can do all this complex stuff but forget the turn it off and back on? Get fucked with that nonsense.

                • @FooBarrington@lemmy.world
                  link
                  fedilink
                  22 months ago

                  Then tell me: what else could the reason be? Why make people deliberately think you’re stupid? What’s the advantage?

                  And yes, this is a thing that happens literally to thousands of people every day. Almost everyone has a “I didn’t make backups” story. Humans aren’t born perfect - they make mistakes and learn from them. How many doctoral theses do you think are lost every day due to missing backups? Or how much art, how much data in general?

                  Instead of assuming some evil genius agenda hiding behind their stupid stated reason, you could just try to accept that people make mistakes. But you surely don’t ever make any, so why would anyone else?

    • I think you’re reading more into the statement than is there. Their studio was founded the same year this game released, with only one of the two founders described as a programmer. I’m pretty sure they mean “we” as in “the two guys that founded the studio”.