• herrcaptain@lemmy.ca
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    6 months ago

    I mean, let them try? I, for one, basically stopped buying new games (with the occasional exception for an indie dev). By the time the worst bugs are fixed, it’ll be on sale for 50% off anyway.

    • dutchkimble@lemy.lol
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      6 months ago

      Yeah, I don’t see any reason to buy (or pre buy!) any game at all. At launch you’re paying double for a beta version basically. Like you said, wait for the actual game to be released a few months later at a good price.

    • m-p{3}@lemmy.ca
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      6 months ago

      My backlog contains way too many games, and most of the games I really want day 1 are produced by indie devs.

      Embracer won’t see me buying a game at full price, $70 or more.

    • stinerman [Ohio]@midwest.social
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      6 months ago

      I just picked up Fallout 2 at GOG for $2.49. There are so many games you can get for less than the price of a coffee. The best way to fight against these prices is to simply not buy.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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    6 months ago

    I haven’t seen a single developer that thinks the current price of a game is high enough. They always cite how much it costs to make the game as the reason why they should be more expensive to buy.

    And yet… Hollywood spends about the same to make a blockbuster film and movie tickets aren’t $70 nor do people in the film industry say they should be higher.

    • Wahots
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      6 months ago

      Also…like…who needs an ultra realistic videogame? Cel shading and other techniques usually age better anyways. I want games to be fun first and foremost. Eye candy is just candy without substance.

      Some games like Elite Dangerous benefit from ultra realistic, but I’d hardly call that a mass market game, it’s more for simming.

      The Coors Light of shooters could probably be cel shaded and be just as fun in 2024 as the next release 9-12 months later. And they could save a lot of overhead costs.

      • KoboldCoterie
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        6 months ago

        The Coors Light of shooters could probably be cel shaded and be just as fun in 2024 as the next release 9-12 months later. And they could save a lot of overhead costs.

        Heck, take these two screenshots as an example:

        The first is XIII (Gamecube), the second is Metal of Honor: Rising Sun (PS2). Both were released in 2003. I’d definitely say XIII holds up better visually.

    • eggmasterflex@lemmy.world
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      6 months ago

      They always cite how much it costs to make the game as the reason why they should be more expensive to buy.

      They’re not wrong, but the audience just isn’t swallowing higher upfront prices. The only way they’re squeezing more out is with DLC, battle passes, mtx etc. which only work in specific types of games that have already saturated the market. It’s kind of an impossible situation atm.

  • Sanctus@lemmy.world
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    6 months ago

    Cassette Beasts was 13 bucks on Steam the other day. Sales happen 24/7 this guy is huffing his own farts.

  • fsxylo@sh.itjust.works
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    6 months ago

    At this point I see anything above $40 as a red flag. Free games or $60 games and I’m almost guaranteed to be treated as the product instead of the other way around.

  • Gork@lemm.ee
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    6 months ago

    Who do they think they are? An AAAA publisher? Only Ubisoft has that dubious claim.

  • DebatableRaccoon@lemmy.ca
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    6 months ago

    Corpo prick says “I’m considering milking making more money after fucking over thousands of employees, IPs and fans”.

    Consumers say “So what else is fucking new? See you in the discount bin”.

    World continues to melt into the over-manufactured cesspit the corpo pricks force it to be.

  • GBU_28@lemm.ee
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    6 months ago

    Who cares? There’s 10’s of thousands of high quality gaming hours across every genre already created. You don’t need anything they are currently making, certainly not for years

    • overload@sopuli.xyz
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      6 months ago

      I think the AAA industry is really struggling with this.

      Also, improved graphical fidelity isn’t really a big selling point like it was in the 2000’s AAA days.

  • stinerman [Ohio]@midwest.social
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    6 months ago

    I’m old enough to remember when Doom 64 for the N64 was $74.99. In today’s money that’s around $145.

    I’m not saying that’s reasonable, I’m just saying it used to be a lot worse in the cartridge age.

  • CaptPretentious@lemmy.world
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    6 months ago

    The more something costs the more I expect from it. Baldur’s Gate 3, was $60 on release. If you want that or more from me, my personal expectation is your game is if the same quality or better.

    I’m not even going to wait for a sale. Because by the time a decent sale comes around an indie developer has made a better game for cheaper, and I’ve already bought it, and I’m playing it. Your old, overpriced game means nothing to me. There is no shortage of entertainment and the hype for these games often dies so fast you’re really not missing out.

    • DerisionConsulting@lemmy.ca
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      6 months ago

      Basically buy any game that Tim Cain and/or Brian Fargo were involved with, and you’re set.

      They are older so they don’t rely on expensive hardware, they are usually replayable, they’ve usually won a lot of awards, and they are usually very cheap.

    • ILikeBoobies@lemmy.ca
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      6 months ago

      I always stick to the $1 per hour rule

      I don’t want to invest 30+ hours into a game

  • nek0d3r@lemmy.world
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    6 months ago

    One half of my mind wishes developers did make more money because these games are so much more effort than the games that were the same price decades ago, but the other half knows that devs don’t see a dime of that hiked price.

  • ssm@lemmy.sdf.org
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    6 months ago

    Did you know that Coffee Stain Studios, the publisher behind the beloved pro-consumer Deep Rock Galactic, belongs to Embracer Group? I’m sure this mentality will lead to nothing bad happening to the monetization of this game in the long run.