When it comes to designing a fursona, most people focus on appearances, which makes sense. But, as with any character design, fursonas can have a surprisingly deep world behind them. Afterall, your fursona has to live in a world somewhere and their life would tell a story. But how was their story?
A story does not have to be written. A picture can tell a thousand words, after all. If you have made or commisioned multiple arts of your fursona, how did each of them relate? Were all the arts of your sona related to each other? Did they overall tell a continous story?
Your fursona may have a well-developed story overall, just a simple backstory, or not at all. That’s fine, but even then, there are still a lot more things to consider with the world your fursona live in. The world your fursona live in should theoretically have a rule; some elements of worldbuilding.
And every fursona have a different world behind them: some people make every species in their sona’s universe match the size of their wild counterpart, meaning that bear anthros are much larger there than rabbit anthros, while others make every species much more similar. So while a rabbit is smaller than a bear, the difference isn’t as big (perhaps the size differences are closer to human vs another human, instead of irl bear vs rabbit). Another element is smell: some give their sona, especially dog fursonas, better sense of smell, while others never mention about this detail.
So what about your fursona? What other notable worldbuilding details did you put in your fursona’s world?
For me at least, my raccoon fursona doesn’t really have a rich backstory or a story in general. She is a transgender raccoon girl who is socially awkward, always curious but also anxious. She is mostly left alone by everyone around her as nobody understands her and she doesn’t understand anyone.
Aside from that, she also lives in a wold where everyone is plantigrade. There are no digitigrade anthros even for digitigrade species like dogs, mainly out of preferences and a lack of drawing skill. Everyone also has similar sizes. While bears are bigger than rabbits, the differences aren’t significant.
One interesting thing is that regular, feral animals are also present in my sona’s universe. They are indistinguishable from real life animals and mostly coexist with anthros. Anthros and ferals are completely different species, even if they’re based on the same species.
Overall, I think my worldbuilding looks generically similar to your average anthro universe worldbuilding. What do you think?
I do think that the canon reason for plantigrade legs in your universe being you can’t draw digitigrade is pretty funny, I like it!
As a hard sci-fi enthusiast, my universe is set only a few hundred years later. Anthros are just a consequence of nano-biotechnology advances allowing people to design, print, and inhabit the bodies they want -be it biological or synthetic-, and are a minority of the total “human” population. However, I tend to focus my attention to stations and habitats colonizing and exploiting the rest of the solar system, and the furry / human ratio is much closer to 2:1 off of earth. My bet is the type of person who is willing to leave their human form behind isn’t far removed from one who is willing to leave their planet behind as well- and with interstellar travel in its infancy, even leaving their system behind is possible.
From transistorized conciousness to commodified nuclear power, the furry thing is just one part of my universe. But it’s an important one, as it allows people to adapt to their environment while they adapt it for us all.
Well it’s more of a meta-canon fact, but I do prefer every anthro characters to look closer to each other. I like to think every anthro species in my sona’s verse as more of a variety/race than different species, kind of like different dog breeds than different species.
This includes giving all of them the same walking style. And to be honest, making all digitigrades plantigrade looks better than making all plantigrades digitigrade (also, it’s easier to make the leg a simple single shape, like animal crossing).