• Kelly@lemmy.world
    link
    fedilink
    English
    arrow-up
    7
    ·
    edit-2
    3 months ago

    I might be missing something here but I don’t really hangout on a game’s steam page after I’ve made a purchase.

    Is there a significant population of people who loiter on the page hoping to be marketed to?

      • Kelly@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        3 months ago

        In both Adam Coster quotes he is very careful to state that the stats he presents are relative to the trackable traffic. I wonder how the numbers for trackable vs untrackable breakdown.

      • lad@programming.dev
        link
        fedilink
        English
        arrow-up
        1
        ·
        3 months ago

        So maybe one day our ugly Steam pages will be looked back on nostalgically.

        I think, an important part of why this could happen is that it will be voluntary, while noisy ads are not opt-in. They usually are not even opt-out :(

      • SavvyWolf
        link
        fedilink
        English
        arrow-up
        1
        ·
        3 months ago

        So I got a bit curious and looked into this. The 75% figure is coming from the dev of a game called Crashlands who are releasing a sequel sometime this year. They do have a website, located at https://www.crashlands.net/ which… Doesn’t make any mention of a sequel being announced. Likewise they have a game specific blog which also doesn’t make any mention of it ( https://www.bscotch.net/blog/crashlands ). I think that’s where they’re missing out on marketing the most - their site should really show the trailer for the sequel.

        To their credit though, they have made a “call to action” to wishlist post on Crashland’s news page ( https://store.steampowered.com/news/app/391730 ) which I think is where most people learn about game updates and changes. Their Twitter also has a pinned link to the sequel (although it is not a tracked link, so they can’t measure metrics through it).

        And then there’s also the elephant in the room; lost sales… People who were going to buy the game will see the sequel announcement on the page. They might decide to just skip the original game and wait a few months for the sequel and wishlist it so that they can be reminded.

        • Kelly@lemmy.world
          link
          fedilink
          English
          arrow-up
          2
          ·
          edit-2
          3 months ago

          To be fair to the dev the crashlands.net footer has an “our games” link to https://www.bscotch.net/games/

          This page shows their full catalog including upcoming games. From there is a short link to their crashlands 2 page which encourages a wish listing on steam.

          Personally as a consumer that’s ideal, if I’m curious about their other games they have a centralized list, if I’m not interested then I can move on with my life.

          For a steam centric take on this flow we can consider that every butterscotch shenanigans title has a developer link to this page https://store.steampowered.com/developer/bscotch , from there people can see the titles the developer chooses to feature and explore the rest of their catalog.

          Every steam dev gets the same link, its a nice standardized way of exploring their work without spamming up their other product pages.