• joejoe87577@lemmy.world
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    13 days ago

    So a story mode? Like the first AC games? There is a story and you play the game while the story unfolds and the writers decided what happens and you get immersed in the story without five hundred fake decision that make no difference what so ever?

    • rockSlayer@lemmy.world
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      13 days ago

      I agree, but also noncanon can get pretty fun. Imo the best ending I’ve recently seen like this is actually a cod game where you slowmo kill all the AI protagonists and nuke Europe

      • joejoe87577@lemmy.world
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        13 days ago

        Anything with bonkers ideas or decision is fun. I mean kicking a squirrel against a tree in baldurs gate 3 is one of my favorite memories of our play trough.

      • Dyskolos@lemmy.zip
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        13 days ago

        Don’t forget the far cry(4?) that ended after waiting 10 m after the villain said wait 😁

      • darthsid@lemmy.world
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        13 days ago

        I must’ve missed the last 10 yrs of COD but that sounds wildly fun!!! Would you recommend?

        • rockSlayer@lemmy.world
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          13 days ago

          It’s been pretty hit or miss the last few years, but black ops 6 is definitely worth it. The noncanon scene I mentioned is in Black Ops Cold War, which is about 4 years old now (Bo6 is also it’s direct sequel). It’s a lot of fun, but to unlock it you’ll have to solve some tricky and well hidden but simple puzzles throughout the whole story. It might take a few tries to get it, but it’s more satisfying than the canon ending imo.

    • weew@lemmy.ca
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      13 days ago

      I think this is the exact opposite of story mode. Most of the time “Story mode” is extremely easy gameplay so you can just focus on the story.

      This is basically “gameplay mode” where you don’t need to pay attention to the story at all or make any story decisions.

  • RightHandOfIkaros@lemmy.world
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    13 days ago

    I typed about six or seven different kinds of replies to this before deleting the entire thing each time.

    I don’t particularly have anything to add to this topic, other than I am voicing my frustration by expressing that I had to realize multiple times that either I didn’t care enough to argue with people about it, or I didn’t care enough about this game to bother resoonding to replies about it.

    Ubisoft can go bankrupt and Tencent can go next.

      • frunch@lemmy.world
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        13 days ago

        Facts.

        I know this to be true because any company that has a name that irrationally pisses me off is a sure sign of longevity. Tencent is a perfect example, ByteDance is another.

        Both companies can fuck all the way off 👋 (but most assuredly will not… If they ever should one day, think of me – I’ll be in a champagne supernova in the sky)

  • yuri
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    13 days ago

    the only decision that matters in the entire franchise is whether or not you hug da Vinci in the second game. that’s where player-choice peaked for assassin’s creed and i will not compromise on this.

  • taiyang@lemmy.world
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    13 days ago

    So… A regular Assassins Creed game. Mind, I stopped at Rogue.

    Tbh, this isn’t a terrible idea for people who tend to use a guide anyway? Depending on how perfectionist I feel, that’s sometimes me (but the ideal game doesn’t lock you out of content over a joke answer in a random dialog).

  • rtxn@lemmy.world
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    13 days ago

    I hope they didn’t ask the same people for input who decided to use a broken torii gate as advertising material.

  • Stepos Venzny@beehaw.org
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    12 days ago

    This isn’t the first RPG AC to have that feature, I’m pretty sure, just the first to label it “canon.” And it’s true there are people out there who are extremely strongly opposed to narrative freedom and obsessed with knowing objective canon, considering it infantilizing to allow players the freedom to influence characterization in dialogue. I cannot fathom what leads anyone to that mindset but I’ve met a few.

    They may be a tiny minority but this seems like a harmless and low-effort way to accommodate that handful of weirdos.

    (Hilarious that this is happening in a game where the series villains are the people trying to eliminate free will, though.)

    • Kuma@lemmy.world
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      13 days ago

      Isn’t that pretty much idle mobile games? You hit play and let it do its thing then you level up some attributes so it can do its thing for longer and hit play again and repeat.

    • Maalus@lemmy.world
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      13 days ago

      Saying that as if watching people play isn’t more popular than actually playing the games.

      • ieatpwns@lemmy.world
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        13 days ago

        Watching someone play a game and a game that plays itself are 2 different things

    • psud@aussie.zone
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      13 days ago

      More lame by adding an optional game mode?

      If you want role playing style, play that way. If you want a story on rails play the new mode (or one of the old versions that worked like that)

    • egrets@lemmy.world
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      13 days ago

      The thing is, the Assassins Creed series doesn’t have its roots in RPG gameplay. They’ve shoehorned it in in later games, but it’s always felt surface-level and cheap. Going back to telling a definitive story, in which you as the player enact the action, is a good thing in my opinion.

      • XTL@sopuli.xyz
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        13 days ago

        I’d say the idea was that certain events have happened in history. Broad strokes are known. But you’re running the simulation to find out the details. And that’s where the game happens. Reach the objective, whatever way, or fail. Much like any other game.

        That may be some way away from a sandbox game but it’s worlds away from watching a movie.

        But on rails games like Drakes Whatever? I’d watch the movie if it wasn’t annoying and full of obnoxious characters and bad script.

        • egrets@lemmy.world
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          13 days ago

          Reach the objective, whatever way, or fail.

          This really isn’t very representative of early Assassins Creed. It’s generally been chock full of very specific instructions - some mandatory, some optional for partial synchronicity – “Don’t alert the guards”, “You have 90 seconds”, “Use smoke bombs 5 times”, etc.

    • luciole (he/him)@beehaw.org
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      13 days ago

      AC’s best parts are hardly the dialogue choices. Often there’s a good one, some bad ones, and information is either partial or vague. Hardly fun unless guessing is your thing. Their approach to “solving” it is just a bandaid over a flawed design though.

    • brygphilomena@lemmy.world
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      12 days ago

      Not every game needs story altering decisions. I have been feeling too much fatigue in games personally where I just want to play a game and not feel anxious that if I do or don’t select some specific option I’ll have parts of the game locked off. I also don’t want to reply a 60+ hour game as new game plus to access extra content. I don’t have that kind of free time.

      So give me a game with a well written story and let me play the game elements and not worry about the story parts.