My character is a GOOlock, and I’d like to play with Shadowheart, Gale and Astarion as companions. I’ll be open to future companions, like Halsin and Karlach, but I’d avoid Wyll (and possibly Lae’zel, but I could swap her in if necessary) in this playthrough.

What are their best build to syngerize between them? I’d keep their main class, but I’m open to suggestions about spells, abilities and build.

  • pyrflie@lemmy.world
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    1 year ago

    MC: GOO Bladelock 6/Paladin 6 - You need a frontliner and that comp noticeably doesn’t have one.

    Shadowheart: Light or Tempest Cleric 11/Druid 1 - Druid lvl adds a ton of spells, Shillelagh, and only delays progression by one lvl. Polymorph the defining spell that made Trickery domain was pretty severely nerfed in game so you will want to change her subclass.

    Gale: Conjuration Wizard 12 - Wizards are great and Benign Transportation is super handy.

    Astarion: Thief Rogue 3/Swords Bard 7 - Sharpshooter Duel-wield Hand-crossbows. It’s a Machinegun. Plus you end up with a ton skills and Expertise.

    • RufusLoacker@feddit.itOP
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      1 year ago

      Wow thanks! That’s a very in-depth build! I’ll surely experiment with this, since respeccing isn’t that expensive

      • Piecemakers@lemmy.world
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        1 year ago

        I’m also running a GOOlock in this full rollout (tried to refresh the team with each new beta release), but I’ve avoided Astarion entirely and Gale’s beginning to grate on me — to say nothing of Volo barely avoiding a knuckle sammich every chat (Halsin & Lae’zel are in camp unless a plot point requires their presence). So, I’m running Shadowheart and Karlach, plus Wyll for the bff love triad + pet boy scout. I’m curious what led to your decision to build your party in that way? Stats only or conversation options? Plot remixing?

        • AngusOReily@lemmy.world
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          1 year ago

          I was very anti-Laz until I took her with me for the crech stuff. With a Lockadin MC and Karlach, I figured I didn’t need a fighter but could check out monk. She earned her way into the team through that one respec. Now she’s a Tavern brawler Monk with a fighter dip who just absolutely deletes enemies the first round. I had expected to leave her in camp for Gale, Wyll or Halsin who I all like more RP wise, but now I’m monk punch nuking everything and loving it.

          • Piecemakers@lemmy.world
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            1 year ago

            Dammit. Am I gonna have to restart this 40+ hr run now?! That sounds like so much fun! Except for the fact that she completely destroys all rapport with any/every other member of the away team. 😭 Hard decisions are hard.

            • AngusOReily@lemmy.world
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              1 year ago

              I’m running Karlach, Shadowheart and Lae’zel. Shadowheart is sort of a midpoint between the others, but as a goody two shoes MC, everyone is getting dragged into the light. Lae’zel fights you a bit but comes around on a lot. I would certainly plan to bring her to all the creche stuff and when you go to start act 3.

        • RufusLoacker@feddit.itOP
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          1 year ago

          I’m curious what led to your decision to build your party in that way? Stats only or conversation options? Plot remixing?

          Basically, I like those characters and their interactions haha I will surely keep changing the party for story needs, like I’ll do the creche story with Lae’zel and the Karlach encounter with Wyll.

          Still, I’m pretty happy with that suboptimal comp: yesterday I managed to beat the spider queen under Blighted Village with a lvl3 party, Shart with 1 lvl1 spell slot, Gale with 2 lvl 2 slots and everyone at less than half hp. Some smart use of bombs and invisible Imp to destroy the eggs, Firebolts to make the spiders fall down and I ended the fight in 3 turns or so, without anyone dying.

          • Piecemakers@lemmy.world
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            1 year ago

            I can dig it, and I was pleasantly surprised at the dialogue/interaction with Karlach & Shadowheart after the latter’s romance sequence begins. 🤪🤌🏼