• 1 Post
  • 25 Comments
Joined 1 year ago
cake
Cake day: June 28th, 2023

help-circle




  • MC: GOO Bladelock 6/Paladin 6 - You need a frontliner and that comp noticeably doesn’t have one.

    Shadowheart: Light or Tempest Cleric 11/Druid 1 - Druid lvl adds a ton of spells, Shillelagh, and only delays progression by one lvl. Polymorph the defining spell that made Trickery domain was pretty severely nerfed in game so you will want to change her subclass.

    Gale: Conjuration Wizard 12 - Wizards are great and Benign Transportation is super handy.

    Astarion: Thief Rogue 3/Swords Bard 7 - Sharpshooter Duel-wield Hand-crossbows. It’s a Machinegun. Plus you end up with a ton skills and Expertise.



  • I swap party members in and out a lot, mostly for story reasons, but here is how I built them:

    • MC: Ancients Paladin 7/Swords Bard 5 - Polearm Master, Sentinel - Lockdown Tank/Support
    • Karlach: Wolf Wildheart Barbarian 8/Thief Rogue 4 - Great Weapon Master, Tavern Brawler - Heavy Weapon Beatdown, Advantage Generator, Skill Monkey - MVP build
    • Astarion: Thief Rogue 3/Swords Bard 7 - Sharpshooter - Skill Monkey, Machinegun - MVP build
    • Gale: Conjuration Wizard 12 - Utility, Control, Haste-bot
    • Lae’zel: Eldritch Knight Fighter 11/Rogue 1 - Tavern Brawler, Sentinel - Gith Dragoon - MVP build
    • Shadowheart: Light Cleric 11/Druid 1 - Blaster, Support
    • Wyll: Fiend Warlock 6/Vengence Paladin 6 - SMITE
    • Halsin: Moon Druid 10/Monk 2 - Wildshape Tank
    • Jaheira: Land Druid 12 - Blaster, Control
    • Minsc: Gloomstalker Ranger 4/Bear Wildheart Barbarian 8 - Tavern Brawler - Improvised Weapons Control Tank


  • Teleportation spells that function for creatures such as Dimension Door, Misty Step, etc. also transport objects that the creatures are wearing or carrying.

    As to the source the spell specifically states creature.

    A shimmering portal opens within the circle you drew and remains open until the end of your next turn. Any creature that enters the portal instantly appears within 5 feet of the destination circle or in the nearest unoccupied space if that space is occupied.

    This is a fairly important distinction as there are other higher lvl spells, specifically Gate, that allow for the transport of anything.

    Travel through the portal is possible only by moving through its front. Anything that does so is instantly transported to the other plane, appearing in the unoccupied space nearest to the portal.

    That said your strategy might allow for the use of heavily armored kamakazi Kobolds carrying dynamite.