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Solarpunk Game Design Sketch by Scan101 I've always been interested in game design and how subtly it can teach and influence us. It's not only how a given game is constructed on the surface, but also what emergent behaviours it can induce in us - and make us internalize, more or less consciously. I find Solarpunk fascinating as a genre which is connected to - but distinct from - other kinds of climate and science fiction. Its many perspectives are an attempt to balance a big, global narrative of saving the planet and creating a sustainable civilization with a very humane and communal perspective of our way there. I've been working on this blogpost for a year and I see that it's never going to be as comprehensive as I would like to. In the spirit of "done is better than perfect", let me then present you with my Notes Towards - and hope that you find them useful! Game Type Legend V - Video Game B - Board Game / Card Game R - Role Playing Game / Storytelling Game What makes a …
One of the recommendations in this list, Half Earth Socialism, pretty easily stole half my day by being a wonderful distraction.
I think it’s a little bleak though. It takes a few tries to get it right. And it assumes a worldwide revolution against capital happened 3 years ago, a process that would probably take half a decade, and we haven’t even really started in real life.
It is fun though, and it’s nice that it teaches you some stuff along the way.