• Maggoty@lemmy.world
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    9 hours ago

    I had way more fun in GTA 3 than GTA 5. RDR2 isn’t a success because the horse has realistic balls.

    To put another nail in the coffin, ARMA’s latest incarnation isn’t the most realistic shooter ever made. No amount of wavy grass and moon phases can beat realistic weapon handling in the fps sim space. (And no ARMA’s weapon handling is not realistic, it’s what a bunch of keyboard warriors decided was realistic because it made them feel superior.) Hilariously the most realistic shooter was a recruiting game made by the US Army with half the graphics.

    • umbrella@lemmy.ml
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      8 hours ago

      realism and visual fidelity are not the same thing.

      BUT, visual fidelity adds a LOT to the great writing in rdr2.

        • umbrella@lemmy.ml
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          5 hours ago

          you are right i didnt notice i had worded it that way and its not what i meant

          • Maggoty@lemmy.world
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            4 hours ago

            I see, and yeah graphics can help a lot. But how much do we actually need? At what point is the gain not enough to justify forcing everyone to buy another generation of GPUs?

            • umbrella@lemmy.ml
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              3 hours ago

              i think as it advances the old ones will inevitably look dated, dont think there will be a limit short of photorealism, its just slowed down a bunch now. imagine if we had a game like rdr but actually photorealistic. shit with vr you imagine any photorealistic and immersive world, that would be so cool.

              sadly, the profit motive makes it difficult for a given studio to want to optimize their games making them heavier and heavier, and gpus turned out to be super profitable for AI making them more and more expensive. i think things will definetly stagnate for a bit but not before they find a way to put that ray tracing hardware we have now to good use, so well see about that.