• MudMan@fedia.io
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    1 day ago

    Wait, what “new” Hitman game? Isn’t the last Hitman game like five years old? Did I miss something?

      • MudMan@fedia.io
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        1 day ago

        Hah. On the one hand, it seems like it wasn’t that long ago. On the other hand, it was a lifetime away. Hey, remember Covid?

      • MudMan@fedia.io
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        1 day ago

        I think Hitman is in this weird haze where… yeah, there was a game’s worth of new content three years ago, but it was just the same engine and even inside the same launcher as 1 and 2, so that’s just been an ongoing thing since 2016, so it feels older than it is, even discounting how far away 2022 feels right now for other reasons.

        Still, you said “new Hitman” and got me excited. I guess it’s back to waiting for the inevitable cancellation of that 007 thing they’re supposed to be doing now.

        • rose_eye@lemmy.blahaj.zoneOP
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          24 hours ago

          to me, any game after 2018 feels new because i’ve yet to really see any generational difference between games in that period. 2018 is just random though, so like late 2010s and now is ‘new’ to me. though thats coming from me who genuinly gets confused about ‘graphical differences’ in games over time, like have had to pause videos of ‘comparing half life 1 and black mesa’ lmao (im autistic like that, and i literally have worked as modeller in games lol)

          • MudMan@fedia.io
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            24 hours ago

            Eh, I get it. Someone recently said “twenty year old” games, presumably meaning something like the N64 and when I checked it turns out that twenty year old games are Shadow of the Colossus and GTA San Andreas.

            Personally I have a hard time getting past the PS3/360 cutoff. Part of it is personal lived experience, part of it is you still get stuff like Crysis 3 and Red Dead Redemption show up in benchmarks. I think with Hitman since it’s been a bit stale after Hitman 3 I have more of a sense of waiting for another full sequel or reboot separate from the World of Assassination trilogy.

    • endeavor@sopuli.xyz
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      1 day ago

      Its new since if it was released today it would be basically the same game. This is because compared to most of gaming history, there are barely no innovations gameplay, physics or visuals wise anymore. Kinda like in cinema where a lot of the films are either a remake or coloring book character movie.

      • MudMan@fedia.io
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        1 day ago

        Still confused. Hitman 2025 seems to be a Jason Statham movie. Hitman World of Assassination is IO’s weird episodic game thing where they released Hitman 2 and 3 in this strange, convoluted platform that was meant to drop a map per month, which didn’t really work, so they rolled back to doing full price games.

        I don’t like that, there’s a reason I did finish the first season with the monthly episodes but not the other two “games”. The whole platform framework is also incredibly convoluted and impractical. Great games, messed up wrapper and release strategy.

        If they changed something this year (or last year) I didn’t hear about it.

        • nomy@lemmy.zip
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          12 hours ago

          You absolutely nailed it, fantastic games but absolute dogshit launcher/wrapper/online service.

          If they’d just released 3 games packaged normally and didn’t try to nickle and dime people everyone would be raving about how great the games are.

          • MudMan@fedia.io
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            7 hours ago

            I genuinely don’t think the wrapper impacted much one way or the other (the sequels got tons of praise in any case), but it’s definitely way more cumbersome than it needs to be. Especially when they went from 1 to 2 and they started doing this thing where you needed to transfer not just your saves but the entire first game over to the second game as DLC to put it all in the same place.

            The thing is I actually preferred how the first game was released as an episodic thing in the first place. To me that sort of justified having a big wrapper to launch each episode. I get that keeping the wrapper going across the sequels then allows to have seasonal missions and user generated missions across all maps of the franchise, which is pretty cool, but they just never found an elegant way to handle it and without the episodic cadence there is just less of a reason to mess with all the live content anyway.

            What I don’t think is that the games are too similar. If anythingI think more games should be like Ryu Ga Gotoku/Yakuza, where they just keep using the same tools to pump out a ton of games with the same tech and leave the iteration for the story and the level design. Games are too expensive and consistent anyway, you really don’t need to reinvent the wheel from scratch every time.

            Don’t need a massive platform launcher to consolidate all of it, though. If anything, once you’re moving at that speed the game itself rolls back to becoming the seasonal content.