OpticalMoose@discuss.tchncs.de to 196@lemmy.blahaj.zoneEnglish · 2 days agoPurist rulediscuss.tchncs.deimagemessage-square39fedilinkarrow-up1321arrow-down117
arrow-up1304arrow-down1imagePurist rulediscuss.tchncs.deOpticalMoose@discuss.tchncs.de to 196@lemmy.blahaj.zoneEnglish · 2 days agomessage-square39fedilink
minus-squareElectric@lemmy.worldlinkfedilinkEnglisharrow-up1·2 days agoPixel movement is an abomination though.
minus-squareHappyFrog@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up2·1 day agoGrid movement is only in ss13. Or do you like grid movement and think the free movement is bad?
minus-squareElectric@lemmy.worldlinkfedilinkEnglisharrow-up2·1 day agoIt’s not even that I prefer grid movement but every video I’ve seen makes it look nauseating and a guessing game if an entity is on a tile. They took the tile-based art of SS13 instead of making a new one to fit the free movement.
minus-squareHappyFrog@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up1·13 hours agoI don’t understand what you mean, but it’s ok :3
Pixel movement is an abomination though.
Grid movement is only in ss13. Or do you like grid movement and think the free movement is bad?
It’s not even that I prefer grid movement but every video I’ve seen makes it look nauseating and a guessing game if an entity is on a tile. They took the tile-based art of SS13 instead of making a new one to fit the free movement.
I don’t understand what you mean, but it’s ok :3