• uuldika@lemmy.ml
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    6 hours ago

    VR actually went through this from 2014-2024 or so. the original Oculus DK had such chonky pixels, very rudimentary tracking, game integration sucked, no hand controls. it rapidly got better to the point where playing Riven is like straight up being teleported into the world…

    …except for like, being able to run around or touch things. so it’s stayed niche.

    • madcaesar@lemmy.world
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      4 hours ago

      What’s the status of VR right now? Any major advancement? I know oculus got bought by Facebook, so no way in hell I’d ever get that.

      • uuldika@lemmy.ml
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        4 hours ago

        regrettably, Meta is the state of the art for VR. the Meta Quest 3 is stunningly crisp for the price point. it’s almost retina-scale with the pixels, the head/spatial tracking is extremely accurate and doesn’t require any base station or wired attachment, and you can fluidly stream VR games from your PC wirelessly at 1080p and like 120fps with nearly no latency or reality sickness.

        I played Myst and Riven while I was sick with COVID last year, and it was one of the top five visual experiences of my lifetime (along with seeing the Grand Canyon and taking psychedelics.)

        Meta has also recently finally cracked the holy grail of non-chonky AR glasses with full FoV, though the gallium nitride waveguide process is quite expensive and yields are too poor for them to sell it. but they look like slightly nerdy glasses that let you see holograms superimposed on your vision, even outdoors in the light.

        unfortunately, VR is still anti-social and there’s not much content there, and the company leading the way is awful. but even just for Riven alone it was worth it to me.

        • madcaesar@lemmy.world
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          3 hours ago

          Ah hopefully other companies will advance becuase there is no way I’m giving my money to that shit company

      • rustyricotta@lemmy.ml
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        4 hours ago

        Strong rumors of Valve’s new VR launching this year. Quite excited for that. Otherwise, the status (in my opinion) is stagnant. I still have fun occasionally getting into VR though.

  • 3DMVR@lemm.ee
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    12 hours ago

    Yeah holy shit, we really went through eras playing games, theyve pretty much only ever known fortnite, like modern 18 year olds

  • Agent641@lemmy.world
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    11 hours ago

    I did 10 yrs of TF2. Better graphics might have come in that time, but I only noticed the phlogastinator.

    • Baguette@lemm.ee
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      6 hours ago

      Pyro pre nerf had one of the most op build of degreaser (any) flare gun and axtinguisher

      It was also very fun, along the lines of scout cleaver sandman pre nerf

  • samus12345@lemm.ee
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    12 hours ago

    Gen X version:

    (Had to cheat and put an arcade game for 1980, because I’m not aware of any notable console games from that year. In reality the console games from then looked much, much worse than Pac-Man)

      • samus12345@lemm.ee
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        10 hours ago

        That’s a good choice! Probably the most popular one of that year. I never had a 2600 and started with a 5200, so my knowledge of it is lacking.

    • JimVanDeventer@lemmy.world
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      10 hours ago

      Even as a millennial this is one of the first games I played (and I still love it). I dumped the ROM so I can play it forever.

  • ILikeBoobies@lemmy.ca
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    11 hours ago

    Zoomers played Minecraft

    Millennials and Alpha play(ed) Fortnite

    You could also put 10 years of RuneScape or WoW for millennials and a plethora of games that came out between 2010-2020 for Zoomers

  • PieMePlenty@lemmy.world
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    14 hours ago

    Maybe graphical advancements have slowed down (especially since it takes half a decade to make a game now) but this feels a little disingenuous. Bottom is supposed to be Fortnite? I can see someone playing WoW or Quake or UT for 10 years since its release too.

    Theres more variety in gaming today then there ever was, many more single dev games succeeding because they dont need to impress the likes of EA to publish their game thanks to the internet and free distribution. More platforms to choose from and multiplatform releases are more common.

    The successes of one game are not reflective whole medium or the current state of gaming.

    • jbk@discuss.tchncs.de
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      7 hours ago

      That’s the average “modern thing bad” to you. Especially the ones shitting on things around kids

    • JackbyDev@programming.dev
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      7 hours ago

      It’s also really ignoring how much Fortnite has changed over the years. It’s like saying 10 years of LoL and using the same three pictures from season 1.

  • Razzazzika@lemm.ee
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    13 hours ago

    I mean… sure, but when i was a kid if I wanted a free game I had to pirate it but all you need nowadays is to have an epic game store account and you get a free legal game every week. I would have loved that as a kid.

  • jaschen@lemm.ee
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    17 hours ago

    I’m playing Split Fiction with my wife right now and it’s one of the best coop player games I have played in awhile. Back in my childhood, the best we had was Toe Jam and Earl.

    • Blackmist@feddit.uk
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      15 hours ago

      I feel like we had decent co-op games back then.

      World of Illusion (the one with Mickey and Donald). The Chaos Engine.

      Hell, a lot of arcade games had co-op modes, like Gauntlet.

      Not many, I’ll admit, but at least it was more than one company making them.

      • DragonTypeWyvern@midwest.social
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        4 hours ago

        No, it’s rated (E for children). I’m not a big fan of what it became or how inaccurate weapons were but it did offer something new to shooters when it came out with the construction mechanics and it has plenty of skill expression.

        The more damning indictment is that something in the industry hasn’t displaced it, but it’s not like it’s any worse than a yearly Modern Warfare or FIFA release.

        I’d say an even more damning indictment is that HellDivers gained the popularity it did.

        That grind simulator game fucking sucks and is clunky and ugly, but it found success because the market is a trash desert.

  • jqubed@lemmy.world
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    21 hours ago

    I mean, they can still play the old games. My kiddo loved Kirby on the NES Classic

    • The Octonaut@mander.xyz
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      19 hours ago

      The point of the meme is the experience of witnessing the unique rate of progress in game engines, not the variety. There’s definitely more variety now than ever before, if you go looking for it l, and I say that as a 40 year old curmudgeon.

      • I Cast Fist@programming.dev
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        11 hours ago

        Exactly. Several limits were loosened or removed entirely. The SNES was the first console with actual pixel transparency, the PSX, despite being weaker than the Saturn and the N64, was the king of the 90s. The jump in graphical and sound quality was always night and day from the Atari era all the way to the PS3/360 era (sound probably peaked in the PS2 era, with DVD quality)

        Even on the PC, the jump from 3 years’ worth of advances was astonishing. Just compare the original Doom, 1993, with Quake, 1996

        And here’s Quake 3, 1999

          • I Cast Fist@programming.dev
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            15 minutes ago

            Graphically, I think the two Half Life are more akin to UT99 and UT2003, similar year of release, too. UT2004 didn’t change graphics, but I remember that, if you set everything on the graphics to maximum, the announcer will exclaim “HOLY SHIT!”

          • pyre@lemmy.world
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            5 hours ago

            didn’t feel like it to me at the time, but I was glad they finally developed the technology to prevent Gordon’s boots from being slippery as fuck. god hl1 platforming was abysmal.

            • AdrianTheFrog@lemmy.world
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              2 hours ago

              With the graphics specifically though, IMO half life 2 (2004) is more similar in terms of fidelity to Portal 2 (2011) than to Half Life 1 (1998). Which does make sense as Half Life 2 and Portal 2 were made in the same engine ofc.

    • 3DMVR@lemm.ee
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      12 hours ago

      Not the most active current popular games for them tho, if you’re around 18 rnow fortnite was prob the main/only mutiplayer title played, my friends and I played a ton of games, jumping every month to what was popular, its consistently been fortnite for kids for a while now, I have 18 year old nephews that have only ever played fortnite, which is honestly a non issue if that works for them, the goal is to get dopamine, move on when you stop getting dopamine

      They can play the same game for years and I cant even open one of hundreds I have avilable to me most days, I think they and sports game player win, they seem happier.

    • ZombiFrancis@sh.itjust.works
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      4 hours ago

      Strictly in 3d graphic capacity, just about.

      Though Ocarina (1998) was only three years after Chrono Trigger (1995).

      Star Fox came out in 1993 and was kind of the defining ‘3D’ game and would’ve been perfect for this meme.

  • AllNewTypeFace@leminal.space
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    15 hours ago

    10 years of being GenX:

    year 1: monochromatic primary-coloured graphics on a ZX Spectrum/chunky sprites on a Commodore 64/dying of dysentery and NTSC colour fringing on an Apple II

    year 10: 4096-colour 3D graphics and digitised sound on an Amiga/playing Microsoft Flight Simulator on a 1024x768 multisync monitor

  • gibmiser@lemmy.world
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    22 hours ago

    You think they didn’t do different things? Play different games?

    Don’t be an old crusty fucker

    • webghost0101@sopuli.xyz
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      17 hours ago

      This is an critique on the gaming industry, not the players.

      I remember moving from the first sims to the second which was a spectacular difference, and then the sims 3 expanding on the tech with an open world. You could smell the future on the book that came in the box with the disc that you read on the way home.

      Compare the early and modern versions of wolfenstein. The first game was revolutionary, can you tell apart generic stills from the last 3 games?

    • Zorque@lemmy.world
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      21 hours ago

      Some millennial have been playing WoW for over twenty years at this point.

    • swearengen@sopuli.xyz
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      16 hours ago

      This is just perceived technological advances in the same span of time, not what games different generations prefer.

      While Moore’s Law isn’t dead the slow down is apparent. From game graphics to phones and other areas of life, the perception is stagnation.

      For example I’d notice little difference in a flagship android phone from 10 years ago or AAA video game compared to something that came out this year. Hell I might gain some features like a headphone jack or IR blaster.

      You couldn’t say the same if you went back 10 years from 2012 to 2002 tech. You’d go from a smartphone to a cellphone that probably didn’t even have a color screen nevermind a camera, web browser, touchscreen etc.

      • Auli@lemmy.ca
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        15 hours ago

        I think you would notice a big difference from a 10 year old phone.

        • I Cast Fist@programming.dev
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          11 hours ago

          A flagship of 2015, like the Samsung Galaxy S6, is a medium-low specs phone of today (3GB RAM, 32GB storage), but with smaller screen. For most people that only use social media and messaging, it’s perfectly serviceable.

        • Aceticon@lemmy.dbzer0.com
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          12 hours ago

          They’re physically bigger, higher resolution and thinner (but you can’t easilly replace the battery when it inevitably dies) and the number of cameras went up from 1 to 3.

          The difference between a phone from 10 years ago and one from 20 years ago is the difference between the 6th generation of the Apple iPhone and the Motorola Razr (a non-smart flip-phone) both lauded phones at their time.

          The same massive deceleration in the speed of improvement compared to the period from the 80 up to the 2010s seems to have happenned all over Tech: my generation (Gen X) saw the appearance of consumer computing (Spectrum, Amiga, the original Mac back in the 80s) which accelerated to massive adoption amongs consumers and informatization of companies with the PC at the same time as mobile phones became mass market (the 90s), then the Internet and the digitalization of consumer technology with things like Digital Cameras (end of the 90s and the 00s), then mobile networked computing in the form of smart phones and tablets (late 00s and 10s).

          What exactly is the great life-changing technological breakthrough of the late 2010s and the 2020s? The only one I can think of is the weaponization of Social Networks for mass manipulation, which is hardly an improvement.

          • Trainguyrom@reddthat.com
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            7 hours ago

            I remember hearing various venture capitalists and the like talking about finding the next iPhone around circa 2012 because at that point phones were already starting to mature

    • IndescribablySad@threads.net@sh.itjust.works
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      20 hours ago

      I haven’t seen much improvement to game mechanics or graphics in the last decade, personally. Just little nudges forward, sidegrades, or screaming drops back to the worst, most capitalist parts of the 80s

      • reev@sh.itjust.works
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        16 hours ago

        In my biased opinion, The Finals has a really interesting mechanic that you can’t find anywhere else. The destruction absolutely feels “next gen”, all the rubble is synchronized so everyone sees and actually interacts with the same destruction. It’s different than just blowing up a wall for an entrance, it’s a core part of the gameplay.

    • SoupBrick
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      20 hours ago

      I would hope it is more of the magic of dreaming of the future of video game graphics. It was so exciting to see the next generation of graphics come out.

      I am hoping to see the same with VR. But unless there is some kind of technological breakthrough that they are willing to sell to consumers, I don’t see it jumping forward very fast over the next few decades.

      • Aceticon@lemmy.dbzer0.com
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        11 hours ago

        Personally and as a gamer since the 80s (and nowadays making games myself), I think the last great breakthrough improvement was procedurally generated game spaces, and that stuff dates back to Minecraft in 2009.

        The improvements in visuals are well into the diminishing returns part of the curve, the richness and size of custom crafted game spaces has hit a cost ceiling (hence budgets in the $100 million mark for AAA games, even with partial authomatisation of things like model generation and painting via stuff like Houdini and Substance), and the only direction of growth I can see is the gameplay itself, where the improvements from the naturally emergent gameplay of multi-player were a one-off and have been more or less stuck at the same point for a decade.

        For a while I had some hope that AI (specifically LLMs) would yield a massive jump in the richness of the game world in story terms (imagine an RPG were all NPCs have genuine complex stories with realistic interactions, all generated on the fly and even influenced by you) but plain LLMs have large hardware requirements merelly to interact with one person (powerful GPUs, at least 12GB of VRAM) on top of the requirements to run the game itself, so that kind of game improvement seems unlikely before the end of the decade.

        • Trainguyrom@reddthat.com
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          7 hours ago

          There’s been a lot of resources invested in improving local LLMs very recently, and Meta of all companies has been investing a ton of researcher time into local LLMs since the start of the AI boom with Llama and the like

          Given the timelines for game development I’m still hoping for more emergent storytelling and gameplay at some point via AI, even if that’s just to generate interiors for buildings that can’t be entered and dialogue for silent NPCs

      • groet@feddit.org
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        17 hours ago

        I think Gabe Newell said in an interview, VR is actually moving to fast. There is no point in pushing a product to market and spending all that time and money needed for that, when by the time you make it to the market the research has moved so much, your tech and product is obsolete already.

        At some point they will release products again and they will be amazing (hopefully) but we dont get the continuous advances like with grafics back in the day

        • SoupBrick
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          8 hours ago

          Thanks! It is good to have something to look forward to! I guess that explains the massive dev time for the new steam headset!

      • Brave Little Hitachi Wand@lemmy.world
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        17 hours ago

        Everything in game design is a meaningful choice. What does the choice of making the game for VR mean, exactly? I started this sentence planning to follow up with a few ideas but I’m honestly coming up short.

    • ragebutt@lemmy.dbzer0.com
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      20 hours ago

      I work with zoomers and tbf a lot of them play many different varied games but some of them genuinely still play roblox and fortnite into their late 20s/early 30s. But tbf to them there’s the millennials that have been playing shit like wow, eve, and osrs for 20 years