I never see many talk about planetside 2, so i thought i’d make an account and ask if there are any planetside 2 players out there on lemmy. What faction do you play? whats your favorite class? Vehicle? What do you enjoy most about the game?
I’m also looking for people to play with possibly. But im mostly curious what other linux users play in planetside 2.
I FUCKING LOVE LOVE LOVE LOVE LOVE PLANETSIDE 2. SHOUT OUT TO MY HOMIES VKATZ. I’LL SEE ALL YOU FELLOW PLANETSIDE 2 LEMMINGS ON THE BATTLEFIELD OF EMERALD. I WILL KILL YOU.
FUCK TR, FUCK NC
CAN’T BELIEVE TR INTENTIONALLY THREW TO DENY US THE SERVER MERGE TITLE. I WILL HAVE MY REVENGE
I’m considering starting PS2 again because of this thread. But I have so much to re-learn ad I haven’t played in a decade, so I might as well start (almost feom scratch). I have a lvl2 toon named VanuStinks, I think I’ll use that for now.
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This was my favourite game once, then they ruined it. Now it just makes me sad to remember.
I liked playing as infiltrator and messing with enemys, also played vanu.
I used to play a lot. Game could but never did catch up with modern tools. It had great depth and a for-its-time revolutionary netcode. But it was never revisioned, the graphics never got modernized and the generally the technical side made chooses that confused and annoyed me. The cosmetics and purchusables always got content but actual content was trickled. I thought it has immense potential (like counter strike) but developer resources was misused.
they did have a very minor graphics update like a few years ago, it’s actually maybe a bit more major than im saying depending on your eye for graphical enhancements, one is that we have real anti aliasing now, instead of edge AA. We now have FXAA, and TAA and a combo of FXAA and TAA. We also got FSR 1 and DLSS (which i can confirm works with optiscaler so you can convert DLSS to whatever you want) we also got some texture improvements i think at some point but those are even more minor, i think the biggest graphical change is screenspace object and water reflections. and i can’t really recall but i think they also made new explosions that are less intensive on one’s system and also somewhat more realistic (actually kicks up dirt and stuff from the ground).
It’s not much but i do appreciate it if the game is possibly gonna die and i dont have much time left to play.
Me, Vanu medic. I loved the massive battles man.
Unfortunately I don’t play anymore because I barely have time to game and the latest news from the game unfortunately show me it is a dying game, sonI’d rather keep the good memories and play something else when I have time sadly.
it is dying yes, but the population is recovering if you do have any interest in trying the game again before it does die, a lot of players seem to agree that now is kind of the right time to enjoy it before it does die, if it dies.
i’ve been enjoying myself, heck even a bit more than i did back in 2012. i never played this much back then.
I play off an on. I’m on Vanu because their weapons have greater range before the damage turns to shit. (Plus purple is a cooler color)
I always have issues with player rendering though. Like, I will spawn in an active fight, come out of a tower and look out and see nothing but my own team, fly down to ground level and die before it renders in the thousand enemy players who were there the whole time.
do they actually have better damage falloff? i know they don’t have bullet drop but i didn’t know that? honestly i might agree with others that they’re a bit op if they have both better range and no projectile drop. but i’ve seen all factions win, so it’s kind of impossible to tell if it has as drastic an impact as i think. Also for some reason i thought that to counter the no bullet drop for vs that they had less range overall. i.e. cant shoot as far as nc or tr, but you can shoot them from closer more easily without having to account for bullet drop.
bullet drop annoying someone should remove it from reality. gravity must be banned. i dont care if we all start floating upwards it’s better than having to move my scope up slightly to get a better shot /joking
I might just be confusing it with bullet drop. They use lasers so that makes more sense that they just don’t have bullet drop.
yeah im not fully sure nor remember tbh.
Great game! I played until it shut down in 2016, when SOE was sold off.
Planetside 2 is still going, my dude. Only the first Planetside was shut down.
But should we call PS2 post Construction and CAI updates the same game?
Ah, the ship of theseus arguement.
there is still the fan remake, planetside forever. It need more players though.
I never got to play PS1 so I’m curious how different it is, and if it is possibly better than 2.
Its quite different, ps2 was better in some parts but way worse in some others.
For example; in ps1 there is slot inventory system, so you need to decide what kind of stuff you want to bring and can loot from dead players too. You can even loot enemy faction weapons. Vehicles also had trunks so you could for example load bunch of mines to a car and make big minefield somewhere. There also wasnt really classes, you just picked what kind of armor you wanted (light, medium, heavy, cloak) and then just pick whatever gear you want to take with you. If you wanted to be a madman with only grenades you could do that too. There also was no microtransactions, you unlocked stuff with certs but it was like 3 certs for somethings, 1 for some. You could reset your “skills” but it had timer. On ps forever i frankly cant see the point of not just giving everyone everything since older players will have everything unlocked anyway by virtue of having been able to play longest.
There was implants, but those were like active skills. You could install 3, i think.
There was health, armor and energy. Energy was for implants. Anyone could take health and armor repair device, it was just 2x2 item, though you also needed some ammo for it too. I dont remember if there was “heavier” variant for them, maybe there was. At least there was some bigger device you could use to fix vehicles.
Infiltrators have infinite cloak, but they have very small inventory and die really fast if shot at. blacklight implants made the cloak quite useless in manned bases too, though maybe some people just cheated, hard to tell. They also had atv that could also cloak if you had the suit.
You could upload viruses to bases and they did… something. Never really got to experience that part. Bases also seemed more complex than in ps2 and had some actually functional stuff in them. They also were easier to get lost in.
There were a lot of different maps. There were the big main maps and some smaller side maps with something that you capture there and then bring to your main bases in bigger maps for somekind of bonus.
There were quite a lot of vehicles, more than in ps2. But many of them were faction neutral i think. I remember there being many more flyers than in ps2. For example, there was some cloak shit that could be used to make teleporter bridge. There was also some huge ship called lodestar which could be used to ferry tanks. There was also artillery tank called flail and you could pinpoint targets for it with laser designator which always got me killed immidately because it shoots very visible laser that directly shows where i was. There was no faction specific fighterplanes but they instead had specific roles. mosquito had gatling gun, reaver had rockets, there was no scythe at all.
Tanks required proper crew to work and you could not swap seats on the fly. for tr tank you either drive, shoot or shoot one of the 2 smaller guns that were for AA, i think…? I think vanu tank had the main gun for driver too and it had one more spot for secondary gun. I dont remember anything about NC tank.
spawnpoint truck was separate from sunderer. It had cloakfield by default. Sunderer was pretty much like in ps2 except it was just assault truck with many guns.
At some point they added even big mechas, but i think that was considered controversial as some hated them. I cant quite remember if that is how it was for sure. They were quite formidable but also vulnerable to flanking. They had different components that could be destroyed to weaken it in different ways. I remember sneaking on one with rocket atv and driving away when it started to turn.
I dont think there was anykind of bullet falloff, so vanu weapons instead had toggleable ammo (normal, armor piercing). Others had to pack both kinds. Vanu also used universal ammo type for basic weapons. Weapons were hitscan weapons, i think. Though vanu weapons still had visible bolts. There was no faction specific snipers but instead a light sniper and heavy one. You could 2 shot someone with heavy so if you had a friend with you that was neat. Aiming with it was difficult since it took long time for reticle to adjust and if you moved the aim a lot you had to wait for it to focus again. faction specific elite weapons were the same as they are in ps2 (lasher, minigun, jackhammer). I also remember there being this one pistol that was really good for infiltrator, it was kind of “laser revolver”. It had secondary firemode that emptied the whole clip really fast and inaccurately. For me it was almost only viable infiltrator gun as you could use only pistols anyway and others didnt do damage fast enough. Though on TR the faction pistol was good enough as it had burst fire.
There were 3 kinds of grenades; emp, explosive and plasma. plasma did dps damage. I think there was just one neutral weapon that could be used to launch them, but they were as strong launcher or not. Grenades also had different modes (explode on impact, timer, …something else maybe?)
certificates worked way differently. You had levels and each level you get… i think it was just 1 certificate. Then you use those to unlock stuff like being able to summon different vehicles or be able to use different weapons.
Each faction had their own faction island which served also as tutorial island. They didnt look different from eachother though. It was still more immersive than in ps2. Then when you wanted to join the fight you actually had to wait for HART shuttle to arrive.
There was no fast travel, easiest way to get around was sometimes to go back to faction island and get to hart shuttle for drop pod, as you could then choose where you land. Otherwise you had to travel to the base you wanted to respawn into and register yourself there, if i remember correctly. Or maybe it was that you could register your homebase where you could always respawn but otherwise could respawn to any nearby spawnpoint when you die, but not across the map. I think the map’s warpgate was also always an option. I also remember there being these spawn towers that sometimes had big fights in them. All they had was circling stairway and spawnroom on top.
Only resource for stuff was nanites and each base had one big silo for them. You had to ferry them from your warpgate, i think.
It was much more interesting game than ps2, but its quite dated and doesnt have same quality of life improvements that have become standard. Still, i would happily play it if it had a lot of players. In its current state ps forever seems to have only occasional gatherings where bunch of people join, though they have made effort to make it easier to see if the server has anyone on it without having to open the game first. The discord channel had more information about that.
im not sure how im still playing then unless you’re joking or being sarcastic.
Or maybe you’re referring to the first game, too lazy to look it up atm.
I’d love to see a modern mmofps, I can’t think of anything coming close to Planetside on that front.
That said, I mostly did TR flash zergs when running solo, and VS C4 fairies when my friends were online.
We all kinda dropped the game after the Combined Arms Initiative was rolled out and removed the need for vehicles, as heavies were stronger than MAXes and could solo pretty much all armor without breaking a sweat, and we could break up a hours-long tank line stalement using a sunderer and 3 Archer-equipped engineers. (Multiple tanks and some infantry peeled off to stop us, but we could kill pretty much anything with 2-3 salvos, usually before they found us. The sunderer was mostly just to get there).
it seems the people who made ps2 are making a spiritual successor it doesnt sound promising thus far, it’s being funded by cryptobros apparently, which is possibly worrisome.
It’s fine if they fund it only. I also trust Smedley more than EG7.
yeah if it’s ONLY funding then it might not be bad, but i’ve not heard much else, it at the least seems worrisome. Remains to be seen what the game actually is, he’s only teased it to my knowledge so we don’t really know much of anything. if it takes the eve approach and turns it into a crypto game, then i will probably never play it.
Haven’t played in ages but I was obsessed during the summer of 2014. I always played TR, they feel like the most “legit” faction in the series. As for favorite class, heavy assault was always my go-to.
Come back! We’re still going strong! I’m putting in like 20 hours a week in planetside2 rn
I definitely would love to come back if I ever find the time! I had a blast with it back in the day.
Haven’t played PS2 in years. I really enjoyed it until they introduced the lattice system, forcing players into big battles. Me and the people I played with were mostly into guerilla warfare, capping behind enemy lines and generally being a nuisance. And for that, my favorite vehicle was always the skywhale.
I liked playing engi as it worked well alongside the skywhale. And if I was bored an alone I’d crash it into an unsuspecting enemy underground without shields and spam landmines all over before blowing up myself and anyone else around it.
I’m not sure, but I think I played Terran. They’re the ones who have the mossie aircraft, right?
Edit: Oh, and I really liked infil with stalker cloak + crossbow. It allowed me to be a real asshole, hanging out around enemy terminals. Someone not paying attention to their surroundings would suddenly get headshotted and stabbed almost at the same time, only for me to run off and hide somewhere nearby ready to do the same thing again once they’d given up the search.
Note: I think it’s been 10 years since I last played. The mechanics may have been reworked, so I don’t know if my old tactics are still viable.
mechanics have changed quite a lot over the years, i played around 10 years ago as well. I came back because the game is dying and i want to enjoy it before it’s gone, it’s been quite good surprisingly, im enjoying my time. It’s weird that my experience is soo much more positive than most planetside 2 players, but i guess im also a more casual player of not just planetside 2, but all games, i dont put all of my brain or emotions into games really unless its narrative focused. im there to have a good time, not argue with people. Hell, it’s the only game i don’t usually get that annoyed at being killed repeatedly because i understand the nature of the game is going to end up with me dying a LOT. I got killed by a TR mosquito the other day, and i was very impressed with their kill, i was just sniping as i have been doing lately, and out of NOWHERE, because im not looking at my map at that moment, a mosquito just unleashes thousaands of bullets on me from behind and SCARES THE ABSOLUTE CRAP OUT OF ME
but i imagine irl i wouldn’t even have that much time to feel fear, more like a split second of fear before im dead.
This is the only game where i will literally /tell enemy players to complement their kills if they’re interesting, funny, or really clever or cool.
Yeah, I was playing PS2 pretty casually myself. I started playing around the time I became a parent, so I didn’t really have time for more than a quick session now and then, except feom in the evening when I could focus on more squad level efforts.
One thing I enjoyed about the game was the random encounters with other players, such as getting a tell out of the blue from someone I had just killed saying something along the lines of “Nice kill. Kudos on your cheats or skills, whichever applies”
After learning that it’s very linux compatible these days (it wasn’t always like this), I might check it out again - I’ve found that BattleBit and Foxhole fills the same role for me, but not completely.
In which way has the game changed the most for the past 10 years?
i wish battlebit had better linux support, but non eac servers i guess is something. Foxhole i would love to play but you can’t solo in it or just keep to yourself while playing from what i know.
Also yes, i love the weird kills this game can allow for that i can often be impressed by, sometimes im impressed by my kills or an enemies. i think my favorite kill i did recently was when i was going after a camping medic as an infiltrator, i killed them previously, but they returned to the location they were shooting from, so i went back and i put down a mine where they might run over to get back if they decided to camp again, i uncloaked nearby but slightly out of range so they might not hear me, they ended up going to where i was for cover and saw me, i cloaked up and sprinted around the corner to my mine and past it to some slightly better cover, i got hit a few times, but they ended up running into my mine.
Completely accidental kill, i literally did not plan it that way before i went to engage, my plan changed like right in the middle of it lol. i think that’s a prime example of what i enjoy about this game.
im pretty sure orbital strikes didn’t exist 10 years ago. Also there are a number of weapons that didn’t exist, and vehicles. Also all faction vehicles not only have the basic m20 basilisk gun that all vehicles have but every faction has their own faction specific basic gun, i think TR has some kind of chain gun for vehicles, and VS has a plasma gun thing of course and NC has this slower firing canon. I actually prefer these faction specific guns for vehicles over the m20 basilisk, they just feel better.
also a number of graphical changes, reflections, actual anti aliasing, DLSS/FSR 1. better explosions.
OH, also we have a 4th faction now, the NSO operatives, in the lore Nanite systems is the company that invented nanites, which is what is used to both repair things as an engineer and heal/revive players as a medic. Essentially nanite systems just is a company that enables the war as a whole. All 3 factions technically buy from nanite systems. Also this means that in planetside 2, death isn’t exactly a thing. But it does have a monetary cost. Anyway, NSO operatives are basically a mercenary faction, they are placed onto the faction that has the least population on a map. Also all of their weapons are terrible but their tank and fighter are quite interesting, terrible, but interesting. it seems to be a faction for the more hardcore players or people that want to keep the population count healthy per faction.
im sure theres a lot of other stuff. OH we are also getting an entire new weapon type that also adds more to the lore. A new type of alien weapon, because it turns out the Vanu were not the only alien species on auraxis or at least not the only one fighting on auraxis, there was another species that the vanu was fighting against, and that species are/were the creators of these new alien weapons, they look very inspired by lovecraftian/cthulhu-esque themes. Not sure we’ll actually get them but they sound neato. and the art looked neato.
also fishing is a thing now. worst april fools ever.
Terran Republic has the mosquito fighter, correct.
Does it work on Linux?
absolutely
Cool, my friend always told me about it but when I looked into it last it didn’t seem to work on Linux. Must try it.
They fixed the anticheat when Steam Deck come out, no issues since then from what I understand
oh, that makes sense then. I moved to linux after steam deck came out. Thanks for the info! im definitely glad i delayed my move to linux slightly because the early days did seem kind of rough
Nice thanks, will check it out. I last checked pre- Steamdeck.
it’s worked on linux pretty much ever since i moved to linux.
Love that game! Been playing on & off occasionally with a couple friends. TR on Miller (formerly Cobalt). I mainly play Engi and duo/solo Harasser. I love that vehicle, it’s so much fun chasing damaged enemy tanks with the Vulcan. High risk high reward! Other times I mainly play LA or Infil (the TSAR-42 is fun). And medic when I want to feel more useful :p
One friend of mine has an interesting playstyle… He takes a light assault with the ambusher and exclusively uses the knife. Calls himself Sir Boosh. Risky AF but he became really good at it somehow 😆
na servers merging too on the 8th, very exciting, i think ya’ll should be getting your new name on the EU server, i think it’s wainwright? i know NA got osprey for the new server name
Used to be a regular player. Not anymore for multiple reasons. Between a very toxic playerbase and various compounding design issues with the game itself, it sorta just stopped being fun.
Also didn’t help that most of my friends only wanted to hop into the game if they could win.
in my opinion, every pvp game has a toxic playerbase. it comes with the territory of pvp games, planetside 2 is just about the only pvp game i don’t absolutely despise and want to kill myself while playing. it will probably be the last pvp game i ever play in my lifespan. Hackers will make pvp an irrelevant concept over time as devs don’t know how to deaal with the problem, pve and single player games are the only future where things are fair until the hacking problem in all pvp games is gone or reduced significantly. until that time, people will continue to self harm with pvp games i think. which yes, i do consider most pvp games self harm, league of legends is the worst of it. It’s a prime example of exactly what pvp creates, i dont think competition makes people better, i think it just turns them into the worst possible assholes. Once planetside 2 is gone, pvp will be dead for me for the remainder of my lifespan i imagine until something in the gaming noosphere changes.
Haven’t played in like 3-4 Years but I was pretty active on Cobalt during the whole Cobalt Clash phase there.
Played Vanu at the start (to BR100+ I think) but then I found a outfit in NC I really liked the playstyle of, so I switched to NC, squadlead a bit and yeah, was a good time.
Played a lot of sniper but like, close range. And not just the CQC Sniper (was it ghost?), I played every sniper in close range, just loved that shit, I think I even made it to the moonshot (?(auraxium sniper)) that way.
Towards the end I got super into aircrafting and 1v1s, even had my own jaeger account from all the training but then I moved cities and lost the time to play, as I had a new and different life all of a sudden.
Kinda wanna go back sometimes but I sold my pc of and I doubt this random thinkpad is good enough for the slop that is ps2 code base xD
Edit: Oh and since you asked about vehicles: I absolutely love and adore the skywhale, tried to aurax is at some point but lost the drive halfway through but damn, that thing is amazing. Just bonking a unsuspecting lightning is the best feel ever :D
a thinkpad isn’t good enough probably i’d agree, but i was playing on a minipc with a ryzen 780m apu and i used optiscaler to convert DLSS to FSR 3.1, now i have an external gpu for this but it was fairly playable at medium like that, i was also running bazzite. it’s fairly amazing what performance you can get out of these little machines with linux. i was playing battlefront 2 and darktide and other games fairly well too. not at the best graphics but it was quite playable.
I come back to it sometimes. I play a red sniper, and I usually sit on a really distant hill picking off people. Trying to beat my max distance kill
why TR? do you like their fast fire rates? i prefer NC and VS because of the higher damage per shot for nc and zero projectile drop on vsweapons.
Also I play NC and VS because i like roleplaying and the lore, i’m here to kill fascist authoritarians and not much more i guess.
i feel dirty playing TR when i do.
Well someone’s got to play them otherwise the game wouldn’t be much fun :p Personally I started out Vanu, but made another TR character to check out the mosquito, and ended up falling in love with the Vulcan
thats true, someone has to be canon fodder for the unfeeling dictatorship so that i can kill them for my enjoyment, TR sacrifices are not in vain, at least for me.
Donno think it has the craziest sniper rifle
I played Vanu for a while, but live service games just rub the wtong way lately.
thanks for the laugh.