Performance wise widely depends on the site used. Some sites (notably Google ones) are notorious for implementing anti-competitive behavior, where if their website is visited other than a chromium based browser, it slows down or a functionality stops working.
I mean its the whole reason why Microsoft switch from Edge Edge HTML to Edge Chromium/Blink.
The only good reason right now if you want to stick with Chromium based browsers such as Brave is you’re heavily into browser based games as currently Chromium (and it’s older brother, webkit) are the ones that have the best webgl performance, Firefox can do it but not as fast as Chromium and performance impact is very noticeable
Sometimes, simply changing the user agent string to that of Chrome is enough to make a site work again. For example Street View lags on Firefox, except when identifying as Chrome.
Some sites (notably Google ones) are notorious for implementing anti-competitive behavior, where if their website is visited other than a chromium based browser, it slows down or a functionality stops working.
I assume you’re referring to Google meet (and the screen blur functionally), this is an open issue in Firefox for years, Google is using open standards to implement that, it’s an issue in Firefox with how deadlocks work which is an extremely low level part of the browser. So it’s not an easy solve.
There’s a lot to complain about with Google, but this one isn’t their fault. They use non-proprietary implementations and it’s not their fault that Firefox will crash if they allowed Firefox users to use screen blur, the issue isn’t a high priority for Mozilla.
Performance wise widely depends on the site used. Some sites (notably Google ones) are notorious for implementing anti-competitive behavior, where if their website is visited other than a chromium based browser, it slows down or a functionality stops working.
I mean its the whole reason why Microsoft switch from Edge Edge HTML to Edge Chromium/Blink.
The only good reason right now if you want to stick with Chromium based browsers such as Brave is you’re heavily into browser based games as currently Chromium (and it’s older brother, webkit) are the ones that have the best webgl performance, Firefox can do it but not as fast as Chromium and performance impact is very noticeable
Sometimes, simply changing the user agent string to that of Chrome is enough to make a site work again. For example Street View lags on Firefox, except when identifying as Chrome.
Noticed a while back that Google wouldn’t do direct unit conversions for you unless you’re using Chrome.
I assume you’re referring to Google meet (and the screen blur functionally), this is an open issue in Firefox for years, Google is using open standards to implement that, it’s an issue in Firefox with how deadlocks work which is an extremely low level part of the browser. So it’s not an easy solve.
There’s a lot to complain about with Google, but this one isn’t their fault. They use non-proprietary implementations and it’s not their fault that Firefox will crash if they allowed Firefox users to use screen blur, the issue isn’t a high priority for Mozilla.
Nah, what I am referring to is Youtube. See here: https://www.cnet.com/tech/services-and-software/mozilla-exec-says-google-slowed-youtube-down-on-non-chrome-browsers/
This isnt the only one too, there is this: https://www.ghacks.net/2019/05/28/googles-blocking-new-microsoft-edge-from-accessing-new-design/ or this one https://www.theverge.com/2018/12/19/18148736/google-youtube-microsoft-edge-intern-claims