• NekuSoul@lemmy.nekusoul.de
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    1 year ago

    Something I completely missed, due to the insanity that is the runtime fee, is that they’re also getting rid of their Plus subscription.

    While Plus never had a bunch of benefits, it was basically the edition for individuals and very small teams who just wanted to get rid of the splash screen. These users would have to use Pro now, which is 5x more expensive at 2040$/year/seat.

    The roadmaps over last few years already showed that they don’t really care about indie devs anymore, but now it feels like they’ve become actively hostile.

    • realcaseyrollins@narwhal.cityOP
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      1 year ago

      My inclination is that something is screwy with their business model, to the point where they need to do this to stay afloat. But to be fair I don’t actually know a whole lot about Unity, this just seems like something that would drive away the majority of customers so I could only see this making sense under the context of being a move made in desperation.

    • Amju Wolf
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      1 year ago

      They’re desperate trying (and failing) to compete with Unreal without realizing that it’s mostly small indie devs or mid sized studios who use them, and those can just move to Godot…

      • N1cknamed@feddit.nl
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        1 year ago

        A rather large hurdle to adopting Godot is the inability to publish games on consoles with it.