Dasnap@lemmy.world to Gaming@beehaw.org · 2 years agoStarfield locked to 30fps on console, Bethesda confirmswww.eurogamer.netexternal-linkmessage-square57fedilinkarrow-up171arrow-down10cross-posted to: xbox@lemmy.worldstarfield@lemmy.zipgaming@lemmy.ml
arrow-up171arrow-down1external-linkStarfield locked to 30fps on console, Bethesda confirmswww.eurogamer.netDasnap@lemmy.world to Gaming@beehaw.org · 2 years agomessage-square57fedilinkcross-posted to: xbox@lemmy.worldstarfield@lemmy.zipgaming@lemmy.ml
minus-squareDomiku@beehaw.orglinkfedilinkEnglisharrow-up5·2 years agoAt least give a performance/fidelity toggle like many games. Especially with how similar the Xbox architecture is to Windows, I’ve always wondered why devs can’t use some of the same tools to give console players more graphical options.
minus-squarejoebobdobbs@compuverse.uklinkfedilinkEnglisharrow-up2·2 years agoI don’t think I’ve played a native/ported PS5 game yet that didn’t have a toggle. This is an odd choice for sure.
At least give a performance/fidelity toggle like many games. Especially with how similar the Xbox architecture is to Windows, I’ve always wondered why devs can’t use some of the same tools to give console players more graphical options.
I don’t think I’ve played a native/ported PS5 game yet that didn’t have a toggle. This is an odd choice for sure.