I can’t really explain that much without spoiling stuff about the game that really should not be spoiled. It’s honestly a very, very unique game which if nothing else does makes it worth a look if you’re okay with horror-type games. All I will say is:

  • I was about to fire it up today, and I decided that probably the avenue I had gotten myself to isn’t the most productive way forward. I dithered a little bit and then decided to hit “New Game” (which is an option that isn’t even available when the game starts) and take my chances with what would happen, banking that it would let me strategize things a little bit better.
  • WHAT THE FUCK, THE “NEW GAME” BUTTON I WORKED SO HARD FOR IS GONE AGAIN NOW
  • I get it why it’s gone. Guess I’m "continue"ing and finding out what comes next lol
  • This is a good game
  • who@feddit.org
    link
    fedilink
    English
    arrow-up
    5
    ·
    2 days ago

    I only played through the first stage of the game before putting it aside. Thanks for reminding me that I ought to pick it up again and continue.

    (Nitpick: Unique doesn’t have degrees. A thing can be very, very unusual, or it can be unique if nothing else like it exists.)

    • AbelianGrape@beehaw.org
      link
      fedilink
      arrow-up
      1
      ·
      2 days ago

      Americans often incorrectly ascribe degrees to “unique.” At this point it’s so baked into all of their dialects that it’s hard for me to keep calling it wrong.

    • PhilipTheBucket@ponder.catOP
      link
      fedilink
      arrow-up
      1
      ·
      edit-2
      2 days ago

      All I can say is you’re missing out… I can see that it’s a type of game that may not be for everybody, but it is honestly probably the most unusual game I have ever played in my life and I’m enjoying it a lot. I almost did the same as you did, I beat Leshy one time and then continued messing around with it sort of out of curiosity… and then the whole actual fuckin’ game started.

      It just made me pick a file from my hard drive, made me a card based on it, and then told me if I let that card die, it’s going to delete that file. This game is nuts man.

      • Chronographs@lemmy.zip
        link
        fedilink
        English
        arrow-up
        1
        ·
        2 days ago

        As I understand it all of daniel mullins’ games have layers like inscryption, to put it mildly. I’d check them out when you finish inscryption if you’ve enjoyed it

      • who@feddit.org
        link
        fedilink
        English
        arrow-up
        1
        ·
        2 days ago

        lol… I had a feeling it would take some drastic turns. That’s great. No more spoilers, please. I do intend to get back to it.

        In case you’re not familiar with it, Doki Doki Literature Club has some surprises, too. I enjoyed it even though visual novels are usually not my jam.

  • SavvyWolf
    link
    fedilink
    English
    arrow-up
    4
    ·
    2 days ago

    Game spoilers and subjective opinions below, be careful.

    spoiler

    I enjoyed all parts of Inscryption, but I think Act 1 was the best part of the game. The gameplay of act 2 wasn’t great and had too many mechanics flying around. Act 3 just felt too sterile and devoid of charm. I get that that was what they were going for, but I think I would have preferred multiple rooms in the shack over multiple chapters.

    There needs to be more games like Pokemon TCG for the gameboy (which is what Act 2 was referencing) though. With a card game that fits it.

    • AdamBomb@lemmy.sdf.org
      link
      fedilink
      English
      arrow-up
      3
      ·
      2 days ago

      Agree on all points. Act 1 was the best. Your reward for playing all the way through is you get to play Act 1 again, as a full-fledged game of its own.

    • PhilipTheBucket@ponder.catOP
      link
      fedilink
      arrow-up
      2
      ·
      2 days ago

      Yeah. It’s not a perfect game, it has many issues, but it is fun and exciting and it does something very very different, very successfully. I’m reminded of the Zero Punctuation review of Psychonauts basically saying that its number one good point was that it was something genuinely mad and original, in contrast to the sea of imitation that is modern gaming, and for that alone hooray.

    • blarth@thelemmy.club
      link
      fedilink
      arrow-up
      1
      ·
      2 days ago

      Spoiler as well.

      This game blew my mind when Golly asked me to select a file on my computer to sacrifice. Such a cool breaking of the 4th wall.

    • Björn Tantau@swg-empire.de
      link
      fedilink
      arrow-up
      1
      ·
      2 days ago

      Damn, I came really close the other day. Managed to live through the “the game will kill you now” event. Unfortunately I couldn’t keep up when I was at the boss.

      But to progress the game you have to get up.

      But when you finish the game a new mode is added allowing you to play normally with increasingly more difficult challenges you can put on yourself.

      • Toes♀@ani.social
        link
        fedilink
        arrow-up
        2
        ·
        2 days ago

        Yeah I gave it a shot. I couldn’t either, I’m not a big fan of escape room mechanics so I was really hoping I could. Thanks for trying

          • PhilipTheBucket@ponder.catOP
            link
            fedilink
            arrow-up
            1
            ·
            1 day ago

            Yeah, almost to an excessive degree. To me it’s fine, it just means the designer has room to grow in terms of their skill at getting the right balance, but also it’s going to be a little bit of personal taste. This video includes some pretty interesting discussion of the balance between spelling things out, making sure that everyone can notice and enjoy them, versus making things opaque knowing that you’ll leave some people behind but making it that much more special for the people who found them “all by themselves” without any kind of prompting.