I speedrun games as a hobby :P we exploit a lot of bugs developers are unaware of lol. A lot of speed games are older though, so we’ve also had a long time to find some of the more obscure ones. Bug fixing is an ongoing process in modern games. I dont think it’s possible to have considered every single possible situation in a game engine, at least not for an average developer. But you sound more in the now about their internal processes, so you’re probably right and I misinterpreted what they meant by that quote.
But you sound more in the now about their internal processes, so you’re probably right and I misinterpreted what they meant by that quote.
The general summary of how “bugs” work in software development is simple at a high level.
Someone reports the bug (developer, qa, player, user, etc)
Someone prioritizes the bug
Lower priority issues are put on a backlog to potentially be worked on later
Higher priority issues get fixed (most of the time)
The product releases when an acceptable level of bugs from steps 3 and 4 are reached, and “acceptable” never means zero or even close to it.
So, the developers have a pretty good idea of how many bugs there are, in addition to the more general sentiment that the people testing have about the stability of the game.
I speedrun games as a hobby :P we exploit a lot of bugs developers are unaware of lol. A lot of speed games are older though, so we’ve also had a long time to find some of the more obscure ones. Bug fixing is an ongoing process in modern games. I dont think it’s possible to have considered every single possible situation in a game engine, at least not for an average developer. But you sound more in the now about their internal processes, so you’re probably right and I misinterpreted what they meant by that quote.
The general summary of how “bugs” work in software development is simple at a high level.
The product releases when an acceptable level of bugs from steps 3 and 4 are reached, and “acceptable” never means zero or even close to it.
So, the developers have a pretty good idea of how many bugs there are, in addition to the more general sentiment that the people testing have about the stability of the game.