I just don’t get it - let’s spend so much money, development and hardware to render the most clean game possible, avoid aliasing and increase detail… And then let’s enable color distortion as if we were vieweing the game through a 1930’s cinema projector. Add in some film grain too! This saves me the effort of covering my monitor with dirt!
Make sure to make those options enabled by default on every game you release too!
All the effects are highly game dependent for me. Except for motion blur. Fuck motion blur. Worst fucking idea ever. Shit already blurs when you move it fast why make it worse…
Per object motion blur is actually great. Motion blur gets a bad reputation from the poorly implemented camera-driven motion blur that most games insist on using.
This. Fans spinning in a game? Motion blur good. Turning head slowly? Motion blur bad.
I will add though that I wish the settings allowed me to disable camera blur but leave object blur on. Maybe one day…
Tiny Tina’s Wonderlands had two toggles, one for camera blur and one for object. Only game i’ve seen that in and really wish more did it.
I thought that wasn’t great particularly in the over world where it made it look like your character was Sonic with it looking blurry when they weren’t even moving fast.
Holy fuck thank you! I hadn’t realized that was my specific issue with motion blur and why sometimes it didn’t seem so bad, but that hits the nail in the head.
I despise motion blur and am always baffled by the fact that it’s usually on by default.
Why do they want to make the game look like I bought a cheap monitor? I specifically did NOT buy a cheap monitor, because I don’t want everything to be blurry
It makes sense for 30 fps capped games, since even consoles with the best frame timing and locked 30 fps feel and look terrible without motion blur to smooth things out. That’s pretty much the few instances motion blur is needed, but once a minimum of 40 fps is hit that isn’t needed.
Honestly I usually run mods or patches to unlock FPS when I can, but I also grew up in the days of regular drops to single digit FPS on consoles and got used to it. So even playing on my Switch I turn motion blur off, I’d rather see a bit of frame stutter than motion blur but I can understand that’s a personal preference. (Actually my daughter has the switch now and I play my switch games on PC in the resolutions they deserve, with no blur lol)
I will admit since I finally upgraded to a 165Hz 1440p monitor and got used to playing at beautifully smooth >100fps, 30fps seems worse than it used to.
Sure, a little bit of blur to cover up the frames and simulate the old slow response rate of TVs is acceptable, but when you turn the camera and the whole screen smears it’s just unplayable.
Strongly disagree. Well implemented per-object motion blur is useful at all framerates.
Most people when they talk about motion blur mean one that applies it to everything. Most games don’t even have per object motion blur that it’s not even ubiquitous enough to assume that is what is being talked about. Especially if you are talking of console games from last gen when 30 fps was the standard.
I’m a weirdo who thinks 45 fps is good and imo just a touch of motion blur can smooth it out a little
If I’m running a game at 60+ plus tho yeah no
After I got my Steam deck I’ve run lot of games at 40 fpz even if they can run at 60 fps since it’s been a good balance of smoothness and battery life. But, 30 I refuse to do.
I refuse 30 unless the game is very slow in camera movements
Guess what else was on by default? Oblivion bloom.