So yeah, I want to discuss or point out why I think Valve needs to fix Anti-Cheat issues. They have VAC but apparently its doing jackshit, be it Counter Strike 2 (any previous iterations) or something like Hunt: Showdown the prevalence of cheating players is non deniable. For me personally it has come to a point that I am not enjoying playing those games anymore, although they are great games by itself. But the amount of occurrences being killed or playing against cheaters is at a height, where I don’t see the point anymore.
- Why I think Valve is the only company able to something against cheaters?
Because they have the tools with VAC already aiming to prevent cheaters. Valve has got the resources to actually invest into something more profound which could be used for any game where anti-cheat protection needs to be implemented. And lastly Valve is the company which is interested in furthering the ability to gaming on Linux, the anti-cheat solution needs to work on both operating systems. Only Valve has the motivation and means to achieve that with their knowledge and resources. What do you guys think about the topic? Is the fight against cheaters hopeless? Do you think some other entity should provide anti-cheat protection, why? I skimmed over “anti cheat in linux kernel” posts in the net, but I have very little knowledge about the topic, what is your stance on it?
Edited: Mixed EAC with VAC. EAC seems to be part of Epic Company. Both of these tools seem unable to prevent cheating like mentioned above.
How would a server-only method detect esp or wallhacks, which are generally speaking client-only exploits?
People with wallhacks will deliberately move their crosshairs over people that they see through walls. Or, if they know the server is watching for that, they’ll make a subconscious effort to never have their crosshairs over someone through walls.
Wall hacks are enabled by poor server code.
The server shouldn’t send info the player shouldn’t have in the first place.
We can only hope to play a good game with such perfect design one day.
I don’t think anyone is discounting the limitations game developers are under, but that changes nothing about the lazy and anti-consumer decision to resort to malware to enforce behavioral compliance instead of designing the code to deal with it in server space.
It can be and has been done in other industries where security is a priority. This is a result of the owners of game companies skimping out on security.