• @fsxylo@sh.itjust.works
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      386 months ago

      Oh I got the stone key to unlock this first fog door. It’s in the tutorial area so it’s got to be easy, right?

      • GladiusB
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        -26 months ago

        I fuckin soloed Margot in the first ten hours. It’s even an achievement on my Steam. They redid the cloud storage or some shit because there was a patch bug. I seriously no lifed it as it dropped got good armor set from Florida. I forget the zone. Beach and an annoying boss I used the wolf summons to beat.

        The patch ERASED everything. I still have the achievement on my steam account. Emailed them. They can’t do anything. Never played it again.

        • @KittyCat@lemmy.world
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          36 months ago

          10 hours to margot is impressive for all the wrong reasons. I think I killed him first time around in under an hour.

          • GladiusB
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            -26 months ago

            Cool! Did you solo it? Most people co-oped it. I know I’m not an expert. But I def don’t suck. Keep up the good vibes. But whole.

    • Thassodar
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      106 months ago

      That one red area to the East of the starting area: ☠️

      (I’ve forgotten all the map areas, haven’t played in almost a year.)

        • @rockerface@lemm.ee
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          46 months ago

          Don’t forget the rot swamp in the middle that tricks you into thinking you can bypass it on horse

      • @Smokeydope@lemmy.world
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        66 months ago

        Im really glad that I didn’t play elden ring when it came out and the hype was real instead I got it at the right moment in my life and have been enjoying it over the winter like a fine wine.

        A funny thing I just did was to try and get to the

        spoiler

        lift of rold to burn the tree or whatever

        through the sewers. Having only ever played DS1 my intuition was “Hmm this is a souls game so I bet I need to suffer through the shitty sewers to get to the next part of the game like blighttown”

        Needless to say, I got all the way down to that

        spoiler

        naturalborn of the void space insect thing and murked it

        before I considered maybe theres another way to the lift. It had never occured to me to just follow the main road through lyndell to the big door and just open it. I felt equally stupid and kind of proud that I basically discovered like 3 new underground areas and beat that omen prick fair and square when I was probably underleveled. I don’t use magic or spells or grease in souls games just good old fashon sword and shield and health potions until it dies or I die.

    • StametsOP
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      186 months ago

      Man I keep hearing people talk about Valhalla and Valheim. I need to check this shit out.

        • Ms. ArmoredThirteen
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          46 months ago

          It’s very rough around the edges and the grind is so bonkers. It also suffers from things taking an obscene amount of time single player, but rather trivialized in multiplayer. I really thought I was going to like it the game is right up my alley but I give it some pretty meh opinions

          • ℛ𝒶𝓋ℯ𝓃
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            26 months ago

            I modded the heck out of it (I think 58 mods installed), all small tweaks, rebalances and quality of life stuff. Now it plays great single player, but yeah it’s definitely balanced for 2+ players.

    • ℛ𝒶𝓋ℯ𝓃
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      26 months ago

      What’s that mosquito-looking thing flying towards me…?

      You Died!

  • @Matriks404@lemmy.world
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    6 months ago

    It may be unpopular opinion, but I prefer this mechanic than enemies scaling their level with you. This is also why I love older Piranha Bytes titles (Gothic 1, 2 and Risen), as beating tough enemies that you encountered many times and couldn’t beat before because you had previously weak character is the best thing ever.

    • @orangeboats@lemmy.world
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      6 months ago

      IMO it depends on the game.

      I can tell the strength difference between a Rando Bandit and a Decently Equipped Bandit.

      Or a Rando Bandit and a Giant Ass Monster.

      But this is obviously not the case for Rando Bandit and Rando Bandit, when somehow the latter is stronger because they stay on the other side of the forest.

      I just hate this kind of areal difficulty scaling because there isn’t much visual cue provided.

    • @DudeDudenson@lemmings.world
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      6 months ago

      Being able to oneshot enemies who previously gave you trouble is also a great feeling, specially with aoe attacks.

      A shame the suits only care about engagement metrics, we have to feel “challenged” at every moment

    • @TwanHE@lemmy.world
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      36 months ago

      Only time it feels bad is when the game doesn’t give you enough levels/xp by just doing the story missions. Don’t make me do some checklist gaming side quests just so i don’t get one shot in the next area.

  • @jjjalljs@ttrpg.network
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    106 months ago

    This is one of my biggest peeves in games. Ass Creed Valhalla was really bad about it. Identical looking dudes on opposite sides of a river. One set are pushovers the others are completely lethal. Hate it.

  • KSP Atlas
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    86 months ago

    I was playing through the Minecraft twilight forest mod and i decided to go kill the lich first, i was wondering why i couldnt damage it at all, turns out the mod has a progression and in areas you havent unlocked you can’t damage anything, i went and killed the naga and was able to do it

    • @bionicjoey@lemmy.ca
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      286 months ago

      That sounds like a pretty shitty way of implementing a progression system, but I suppose Minecraft mods aren’t known for their great game design.

        • @bionicjoey@lemmy.ca
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          66 months ago

          Listen, we can’t all be Sid Meier or Edmund McMillan. Some of us are just a 14 year old who’s learning Java for the first time. Doesn’t mean it isn’t fun.

  • M137
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    46 months ago

    Eh, it’s usually doable if you can survive one hit. Not that it’s recommended, or usually any fun, but doable. If they one hit you so hard that it feels like a nuke hitting a fly, that’s when you nope out and don’t try to return for a good while.