An update from Affinity and Canva on the acquisition of Affinity/Serif by Canva. They have made 4 pledges, including to maintain perpetual licenses.

    • Mossy Feathers (She/They)
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      8 months ago

      Because Maya is the industry standard and while Blender and Maya are very similar, they aren’t identical.

      • JackGreenEarth@lemm.ee
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        8 months ago

        I thought Blender was the standard. I always thought of it as the only instance when the FOSS tool was the standard.

        • sunbeam60@lemmy.one
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          8 months ago

          Every single team I’ve worked in that needed a 3D creation tool has been on Maya. Certainly in the games industry it’s the 99.99% standard.

        • Eldritch@lemmy.world
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          8 months ago

          Never has been. It’s slowly making inroads for things like previs on movies. But it’s not a standard in vfx workflow etc. Despite being pretty usable. Standard issues apply. They already have a workflow and are loathe to change it if it works for them. Often open source is perceived not to have much support behind it like a commercial product would. (Why companies like Red hat exist) And most people aren’t trained in it. Though that’s a catch 22 that will likely work itself out over time.

    • Hucklebee@lemmy.world
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      8 months ago

      Blender is not a CAD program. Basically, this means 3D models are more freeform. In CAD, everything is done with measurements.

      Blender is used for 3D artists all around schools. CAD software is used for engineers and such.

      Edit: and Affinity is not used for 3D modelling at all. It’s for images.