• Kyle@lemmy.ca
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    8 months ago

    Myst IV was made by Ubisoft Montreal. They had some heavy hitters on the team, Mary De Marle is an excellent writer and went on to do amazing things! Jack Wall, the composer that did Myst iii became a very productive video game composter.

    URU wasn’t a side project, it was cyan’s big bet that nearly tanked the company. They had other side projects like a third party QA and testing department that kept them afloat. URU got cancelled before launching properly.

    Myst V wasn’t meant to exist. After losing so much money on URU, Ubisoft pressured Cyan to put their unused assets from URU into a game that would sell. So they slapped it together with the Myst name that was more recognizable. The game plays and feels just like you’d expect.

    Obduction was their big comeback and return to form. Myst-like game without the baggage of the old franchise.

    • stoy@lemmy.zip
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      7 months ago

      You are absolutely right that URU wasn’t a side project, I am sorry for calling it that, I ment it like a different series in the same universe.

      As for Myst V, this makes soo much sense, I never felt it belonged to the series.

      • Kyle@lemmy.ca
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        7 months ago

        You don’t need to be sorry, it was still a great post ☺️

        URU turned into a side project and still is one now and has been one longer than it was a main effort so technically you’re right 😅