• stoy@lemmy.zip
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    8 months ago

    I have played it through a few times, allways with a walkthrough, the keyboard puzzle SUCKS, but a good walkthrough will explain how to count the notes on the sliders.

    Riven is brilliant, but still need a walkthrough to finnish it, I have the official guide book to Riven, and it has damn well helped me a lot.

    Myst III was never made by Cyan, but by Presto, and while very similar to the original games, it has a different feel.

    Myst IV was made by Cyan, and in terms of story I find it lacking, especially the spirit puzzle was a mistake, there is also too much live action for my taste, but the environments are beautiful and the visual quallity of the game is fantastic.

    Myst V is a major departure from the rest of the games, both in terms of story and visual quallity. The story is about the end of Dn’i, and setting a slave race free, I never got into it, the visual design is made in a full 3D engine and looses the gorgeous visuals of the last game.

    URU was a side project where Cyan tried to make a Myst themed MMORPG, where you travel to the cleft and start your own Myst adventure, the idea was that people would meet up and go to adventures together, but it never got off the ground.

    Myst Online is an effort by the fan community and Cyan to make the URU live portion work, and is currently free to play.

    Myst 2021 is a complete remake of Myst in the Unreal engine, the game looks fantastic and can even be played on iOS and in VR with the Quest.

    Cyan has had a few other large impact releases:

    Obduction: a sci-fi adventure puzzle game where you are abducted into an alien world and have to solve a mystery with a lot of puzzles, fantastic graphics.

    Firmament: another sci-fi adventure puzzle game, where you explore worlds with weird technology, I don’t know that much about it despite having played it on release last year.

    Fun fact since Myst has been released so many times over the years it has a huge list of supported platforms:

    Mac OS

    Sega Saturn

    Sony Playstation

    3DO

    Microsoft Windows

    Atari Jaguar CD

    Philips CD-i

    AmigaOS

    Pocket PC

    Playstation Portable

    Nintendo DS

    iOS

    3DS

    Android

    Oculus Quest

    Quest 2

    Nintendo Switch

    Xbox One

    Xbox Series X/S

    • Kyle@lemmy.ca
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      8 months ago

      Myst IV was made by Ubisoft Montreal. They had some heavy hitters on the team, Mary De Marle is an excellent writer and went on to do amazing things! Jack Wall, the composer that did Myst iii became a very productive video game composter.

      URU wasn’t a side project, it was cyan’s big bet that nearly tanked the company. They had other side projects like a third party QA and testing department that kept them afloat. URU got cancelled before launching properly.

      Myst V wasn’t meant to exist. After losing so much money on URU, Ubisoft pressured Cyan to put their unused assets from URU into a game that would sell. So they slapped it together with the Myst name that was more recognizable. The game plays and feels just like you’d expect.

      Obduction was their big comeback and return to form. Myst-like game without the baggage of the old franchise.

      • stoy@lemmy.zip
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        7 months ago

        You are absolutely right that URU wasn’t a side project, I am sorry for calling it that, I ment it like a different series in the same universe.

        As for Myst V, this makes soo much sense, I never felt it belonged to the series.

        • Kyle@lemmy.ca
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          7 months ago

          You don’t need to be sorry, it was still a great post ☺️

          URU turned into a side project and still is one now and has been one longer than it was a main effort so technically you’re right 😅

    • yamanii@lemmy.world
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      7 months ago

      I loved obduction, I think I got it for free on some giveaway, still needed a walkthrough since even the first area is fuckhuge.

  • not_woody_shaw@lemmy.world
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    8 months ago

    About the only thing I remember about it was there was one section that wasn’t making any sense and seemed completely random, until someone suggested I try playing with the sound enabled.

    • HappycamperNZ@lemmy.world
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      8 months ago

      Haha

      I never got past the start bit because it never occurred to me that sound patterns could be used and relevant in a game.

    • Ephera@lemmy.ml
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      7 months ago

      One of my first video games was this Diablo-like, and my brother and I would play it a lot, but always struggle, always getting swarmed by enemies.

      After a few years, we got a new monitor. The R in RGB had always been terrible on the old monitor.

      Well, guess what we spotted for the first time: The minimap had red dots showing enemy positions long before they came onto screen, making it really easy to avoid groups and bait enemies individually.

      Worst part was that you could’ve spotted these dots on the old monitor, but we never did in our hundreds of hours played, because they were basically dark red on brown.

    • neo@feddit.de
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      8 months ago

      Oh it’s a game! I always thought it was just the worst DVD menu out there.

  • psion1369@lemmy.world
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    8 months ago

    I discovered that all the videos were in the disk unprotected, so I would watch them all for clues and just finished most of the game that way. I also discovered that the end pages could be accessed without doing anything else and worked. I got Riven, got stuck, went to the disk files and laughed since they put all the files in some strange archive I wasn’t familiar with at the time. No cheating for young men. I wonder about now, though.

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    7 months ago

    It’s worth playing if you want to design puzzle games. It’ll teach you how not to design puzzle games.

    • AAA@feddit.de
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      7 months ago

      I disagree. The puzzles are great: interesting, engaging, genuine. The game just doesn’t spoon-feed the solutions.

      • frezik@midwest.social
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        7 months ago

        There’s a combination lock puzzle where you have to hold the mouse button down so it rotates 3 numbers instead of 2 with just a click. Nothing in the game indicates how this is supposed to work. There’s a line between being spoon-fed and being obtuse.

        Edit: after looking around a bit, I think some of the later editions fixed that particular puzzle. You might have played a tweaked version that tightens up the puzzles.

        • ours@lemmy.world
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          7 months ago

          Ah, that reminds me of Indiana Jones and the Fate of Atlantis. I was stuck at a door with no apparent lock or switch. I finally got mad and pushed it a whole bunch of times despite having tried to push it before and it didn’t work. Apparently, you had to push it a bunch of times to open it…

        • AAA@feddit.de
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          7 months ago

          I played several versions, including the first one on an iMac.

          You’re right it’s not intuitive, but the whole game was intentionally hard and required the player to explore and try.

        • SzethFriendOfNimi@lemmy.world
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          8 months ago

          Trams, stones and then the school and books.

          I had to lookup the solution for the book. It’s maddeningly difficult.

          The game doesn’t pull any punches that’s for sure. Felt like I was failing a Mensa pre-application qualification test

          • Captain Aggravated@sh.itjust.works
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            8 months ago

            Riven is unique among point and click games, some things it does very well, and others not so much.

            I played Riven before I played Myst, and little of what Atrus says at the beginning makes sense, then there’s a guy who speaks two languages to you that you don’t speak, then you’re left to your own devices. You wander around, with basically no goal, with a lot of things to interact with, and no reason to interact with them that you are conscious of. Because unlike every other adventure game including Myst, it isn’t a series of smaller challenges, But it really consists of two very BIG puzzles that require inter-relating information about numbers, sounds, colors, animals, the shape of the game world itself and the locations of items in it, much of this information is given to you in awkward and incomplete ways requiring at least some interpolation.

            You’re supposed to spend the first third of the game taking in the environmental storytelling and learning about the lore of this place including a base 25 number system, the middle third solving the puzzle to get to the Moiety’s world, another middle third reading Catherine’s lengthy journal written in the worst handwriting ever digitized, and the last third of the game getting to Gehn and trapping him.

            A lot of players spent the first third of the game wandering around not knowing what the hell is going on, the middle third failing to complete certain pixel hunts and failure to find a couple paths that are hidden behind open doors (You open a door to walk through it, and the path is hidden behind the door you just walked through), and the last third failing to recognize puzzle elements as puzzle elements because the signal to noise ratio in this game is very low.

            • KyuubiNoKitsune@lemmy.blahaj.zone
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              7 months ago

              Yeah, that was my conclusion as well, Myst was easy because the puzzles were limited in area, Riven was on another scale because it spanned multiple huge islands.

              It would have flopped completely if released now, there were perks to having limited access to new games, instead of giving up when it was hard, I kept coming back because what else was I going to play.

              Cant wait for the remake to see if I still remember everything. I think my mom might still have all my notes.

  • aeronmelon@lemmy.world
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    8 months ago

    The ambiance of this game just cannot be duplicated.

    music starts

    “I knew the moment that I fell into the fissure, that the books would not be destroyed as I had planned…”

  • tacosplease@lemmy.world
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    7 months ago

    I watched a girl play through it on YouTube. It was fun to watch, and I’m glad I did it that way instead of going back and trying to play it myself again. I just don’t have the time.

    • tamal3@lemmy.world
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      7 months ago

      Speed run? Wonder how long that would take. It seems like my brother and I played this game endlessly.

      • tacosplease@lemmy.world
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        7 months ago

        The video may have had some parts edited for time, and she had people in the live chat (originally a livestream) providing hints. From what I recall it took around 3 hrs to watch.

  • CptEnder@lemmy.world
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    7 months ago

    My sister doesn’t play games but she beat this when we were kids. She’s forever the pro gamer in the family now.

  • phoneymouse@lemmy.world
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    7 months ago

    I played as a kid at the library. I kept a notebook full of clues/attempts to solve puzzles. I also had another friend that was really into the game. Somehow together we progressed pretty far over months of play. I don’t believe we solved every puzzle or even finished every age, but I remember we happened upon the end of the game by accident. If I recall, just flipping the switches in a certain combination on the main island without even visiting the other ages or collecting pages for the brothers gives you a white page that you can use to end the game. In some ways it is like a slap in the face to the player because the game is so hard, but the ending is right under your nose. As far as speed runs go, you can finish the game in minutes.

  • PancakeBrock@lemmy.zip
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    7 months ago

    I bought Myst and Dave Mirra free style BMX from a scholastic book fair. Didn’t get far in myst but beat the other a few times.