With so many handhelds arriving on an almost weekly basis these days, it takes something truly special to capture our interest and attention. Look at the Playdate, for instance, a handheld with a wholly unique way of playing that implements a hand crank in its games. It's a handheld that
The playdate’s crank thing was an interesting gimmick that opened up new ways of controlling games. They also had a number of other design decisions and limitations that breed creativity.
This just reminds me of the Mario Galaxy games. Rather than pressing a button to attack, you instead swing the wiimote just for the sake of being a gimmick. The coin is just a fancier switch or button; what can you do with the coin that you can’t do by holding a button combo?
Also, those coins are absolutely going to get lost, hopefully they’re 3D printable. And hopefully they’re not fomo tokens where you need to buy them separately…
Still, I hope I’m wrong about this and it does turn out to be good. Is certainly an interesting idea.
The playdate’s crank thing was an interesting gimmick that opened up new ways of controlling games. They also had a number of other design decisions and limitations that breed creativity.
This just reminds me of the Mario Galaxy games. Rather than pressing a button to attack, you instead swing the wiimote just for the sake of being a gimmick. The coin is just a fancier switch or button; what can you do with the coin that you can’t do by holding a button combo?
Also, those coins are absolutely going to get lost, hopefully they’re 3D printable. And hopefully they’re not fomo tokens where you need to buy them separately…
Still, I hope I’m wrong about this and it does turn out to be good. Is certainly an interesting idea.