With so many handhelds arriving on an almost weekly basis these days, it takes something truly special to capture our interest and attention. Look at the Playdate, for instance, a handheld with a wholly unique way of playing that implements a hand crank in its games. It's a handheld that
The playdate’s crank thing was an interesting gimmick that opened up new ways of controlling games. They also had a number of other design decisions and limitations that breed creativity.
This just reminds me of the Mario Galaxy games. Rather than pressing a button to attack, you instead swing the wiimote just for the sake of being a gimmick. The coin is just a fancier switch or button; what can you do with the coin that you can’t do by holding a button combo?
Also, those coins are absolutely going to get lost, hopefully they’re 3D printable. And hopefully they’re not fomo tokens where you need to buy them separately…
Still, I hope I’m wrong about this and it does turn out to be good. Is certainly an interesting idea.