• @HRDS_654@lemmy.world
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    207 months ago

    Counter, or maybe side, argument; the problem is that nobody has actually done it well. There is a very real difference to be made using real time pathtracing, but everyone is distracted by pretty lights.

    • @LapGoat
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      7 months ago

      counter counter or maybe side side argument, teardown had voxel destruction with ray tracing i think.

      maybe not, the wikipedia article is a bit vague on it.

      it says they were initially implemented with raytracing, but idk if that means the final game utilizes raytracing.

      neat game though.

      https://en.m.wikipedia.org/wiki/Teardown_(video_game)

      • 📛Maven
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        47 months ago

        Is it a bit vague?

        Ultimately, ray tracing was used for most graphics elements, allowing for more realistic lighting.

        [Reviewers cited] its use of ray tracing

        Source article: “Ray tracing is so crucial to Teardown that the world goes black if you turn it off”

        I think it’s pretty clear, tbh.

        • @LapGoat
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          17 months ago

          ah yeah there ya go, twas used for lighting, which we were trying to find an example of other stuff.

          oh well.