The Picard Maneuver to Comic Strips@lemmy.world • 2 months agoDeath by PowerPoint [Work Chronicles]lemmy.worldimagemessage-square167fedilinkarrow-up11.56Karrow-down122file-text
arrow-up11.54Karrow-down1imageDeath by PowerPoint [Work Chronicles]lemmy.worldThe Picard Maneuver to Comic Strips@lemmy.world • 2 months agomessage-square167fedilinkfile-text
minus-square@theneverfoxcakelinkEnglish1•2 months agoI’ve done it in a Python system at work before. We used a mutex?(The int, not the lockout) to track worker threads It’s a hell of a lot easier these days… It’s amazing how quickly programming advances when you look back I’m interested in how this came up in a game engine though, and how recent it was
I’ve done it in a Python system at work before. We used a mutex?(The int, not the lockout) to track worker threads
It’s a hell of a lot easier these days… It’s amazing how quickly programming advances when you look back
I’m interested in how this came up in a game engine though, and how recent it was